XaiJu
Novin

Novin

patreon


Novin posts

V.0073, Cheat Menu version, packed saves, many bug fixes, and some changes.

Hey all, mentioned on the discord that I'd get a new bug fix version out, and here we are. There are three major things about this version, one's an important change to how the patreon will work.

First: I've realized that giving you all access to builds a week early can hardly be called a reward given the myriad errors new builds have had. That's why, instead, I believe it'd be better to have a version with various cheats in it as a patreon build instead. In order to access these cheats...

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.0072, balance tweaks, and yet more bug fixing

I keep telling myself that I'll have a release of Afterlife without any major bugs one of these days, but the outlook on that seems to be looking bleak with how much tinkering I've had to do with this version. 

Either way, here's another bug fix version:

Changelog:
-Adjusted base satisfaction gain (decreased).
-Adjusted decoration satisfaction gain (decreased)
-Decreased mission payout a bit.
-Properly added elemental weakness/strength to bound spirit of earth and...

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Next steps

After the last version, there's a lot to consider on how to manage things going forward. Obviously, the current rate of release isn't really ideal and how long I think something might take is nowhere near the reality. The real problem is that I don't take a consistent amount of time for any given bit of content. For example, I had been working on the karaoke and bar scenes since November last year, but it was the last content finished for the current release. I started to make the optional du...

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.0071(D) With a bigger intro skip.

After many, many, many versions of trying to fix it I've finally fixed the party order issue for good, hopefully. Also, there's an intro skip to just before you go buy furniture now. 

Changelog:

-Added new intro skip that skips to just before you buy furniture.

-Fixed party order issue when starting in new versions.

-Fixed frilly black dress disappearing after an upgrade.

-Fixed various typos.

-Fixed double shoulders in mirror picture when slim shoulde...

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And now there's a discord channel.

Edit: updated invite link to be permanent.

So, finally set up a super basic discord channel, invite link below. I'll be about for some time after this post if you have anything you'd like to ask or otherwise.

As for the set-up, there're normal channels for each of my games as well as spoiler channels (those will only contain spoilers for current content, there's a general development channel for specifically development, but not out and out story spoilers and specifics. More like ...

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A new new new version (.0071(C))

I think I've edited the previous post quite enough and hopefully this is the last time I murder your notifications with a major bug fix. I'm thinking the grand opening of the discord will be the 24th 11 PM GMT, or 7 pm eastern, 5 pm pacific. I'll make a patreon post here with the invite. I'll eventually open it up to everyone but for the first little while I'll leave the open invite patreon only. Meantime, here's a version:

Edit: Another new version.

 Patch notes:

 ...

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V.0071 and I'm alive

Edit 8:

I swear this is the last edit to this post. Anywho, I got the discord put together but I'm not gonna be posting it right this instant. I figure I should put the link out when I have a free block of time since it's the launch. However, I do have an update for you.

Patch notes:

-Fixed the ending so it now properly goes into infinite days mode (Also added a debug npc to the fire forest if that's your only save to teleport you out so you can access

the current end ...

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Testing version sent out.

Alright, sorry for the radio silence. Hope everyone's been keeping healthy, had a couple of older family members catch the virus and it's really been hard on them.

Anyway, more to the subject, I actually had a testing version ready on Sunday, but because of some plug-in wrestling I had to do to get the deployment (the packed up version I send out) to work without instantly crashing I had to basically go back over all my plug-in edits to find the problem. That's done, test version out an...

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[NSFW]Illia commission

Sorry things are taking so long. I know you're probably tired of hearing me say that. Another bunch of straightening out plug-ins to prevent future problems got me side-tracked.   I'm trying to settle as much system stuff in this update as possible so that I don't have any reason to break saves again going forward. I've also been creating new parts for various transformations implemented to get that future work out of the way. Created a bunch of new lips and eyes and some other stuf...

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Just a weekly update

Hope you're all staying healthy out there! Looks like dark teal won the poll handily, so that's what the geomancer's hair will be changed to. Unfortunately, I didn't quite get what I wanted to done this week, so a test version hasn't been sent out. Ended up getting pretty side-tracked by reworking the faceset system to be simpler long term.


/start system detail rant

Little (as in, overly long and detailed, you have been warned) explanation here: the way the MC's face is...

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Illia Pose Poll

Alright, so I'll be commissioning a picture of the resident demon hunter... apprentice. Of course, some input on the pose is always nice, so here are the choices.

Option A: Laid back pose. In this Illia would be smirking a bit and looking into the camera.


Option B: Cocky V for victory peace sign pose (ignore the feet). Cocky smile for expression (forgive the shoddy 3d model, fi...

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Geomancer's Hair

Hello, as mentioned in the progress report below, I'll be posting some polls. I've long been hearing complaints about the geomancer's hair seeming... off. And I can't say I entirely disagree. So, why not change it? Well, when I think earth magic I think either green or brown personally, and brown's a pretty normal hair color which jives against the abnormal base body hair color bit. Not that that's a hard rule, persay, but it is something I was going for. So, I thought, why not just go with a...

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A Progress Report

Hello all, once again sorry for the radio silence. Been working in a lot of directions for the last while, hopefully you're all keeping your health up at this time. I'll be posting a couple of polls with this update on top of everything.

Still not finished, though I've gotten quite a lot written. This will not just be a system change update, it will include at least through the next arena fight and an additional two dungeons (one optional) as well as an overhaul of the second+ visit to ...

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Progress Report

Yo! Been over a month without an update, sorry about that. There wasn't much to report, between the holidays and otherwise, but I have been working on things.

For starters, I've finished implementing the clock system. Still making tweaks here and there but here's a few example at various times of day:


2020-01-28 07:30:55 +0000 UTC View Post

V.00652(A) and an update

Bug fix Edit: Made a mistake that you would see on new playthroughs, fixed with newer version


Alright, finally pinned down what I hope is the last of the major bugs in .0065/.00642, also making .0065 public so my entire attention is going to be on the next version going forward. 

The poll results were pretty clear on the next step, so I've been working on a separate build to get everything together. I'll also pack in some other plug-ins that I might use in the futu...

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[Public] What's next

It occurred to me that having the version post set to >$5 doesn't really work well when the text is related tot he poll, so here's a public version of that post with no links:

Alright, so we've had a few polls that have been very helpful for thoughts on what to do next. 

The poll on what to put in the next update was inconclusive (technically I'm releasing the <1 week content right now because of the bug fix, but I also added in a nice little difficulty changer), but ov...

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One last next update related poll

Alright, so just need to clear things up so I'll bring it down to two options.

Option A: will be the next update in ~3 weeks with no save break and the content being finishing the outings, group karaokee, adding in the outfits for the paperdoll and the fragment as the last update before saves get broken.

Option B: Everything in option A, but with the save break and all that entails. This will involve packing in a lot of system changes that I've mentioned in previous posts (at mini...

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V.00651 and what's next.

Edit: So, as it turns out, there were a couple of glitches to work out, so bug fix of the bug fix. Sorry about that. Fix uploaded.


Alright, so we've had a few polls that have been very helpful for thoughts on what to do next. 

The poll on what to put in the next update was inconclusive (technically I'm releasing the <1 week content right now because of the bug fix, but I also added in a nice little difficulty changer), but overall it seems that the save break is...

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Outfits for the paper doll finished.

The polling pretty obviously landslid one way, so I went ahead and got that commissioned, as you can see. There are also a bunch of other body parts for it that I've had commissioned, on top of that. As usual credit to Noiz for the wonderful work she does.

The next step of the art commissioning would be the fast travel map. After that we'll see another poll.

In the next hour or two I'll be uploading a new version. It will contain a bunch of re-balancing based on feedback and a sec...

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Poll: Next art commission

I've had a few more commissions in the background that haven't made it in yet since the last poll, so I haven't done a character poll in a bit. This one will include characters and other things, though.

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Poll: Do you prefer a quicker update or more content per update

This is more for the next few things I plan to add than anything else. Adding new weeks will always take more time than adding more events, though, hopefully, the last cycle is not the norm for that.

Anyway, the options for the next content drop is basically:

A: New event with new ability related to healing with a character in... Potentially the next few days as an update. Probably could fit in some additions to the mirror look picture/descriptions as well. Then do quick releases ...

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Poll: Thoughts on save-breaking updates

As stated in the non-poll post, I've had a few things that I've been working with on the side that could provide quality of life improvements. 

The TL;DR version is: what kind of improvement would be worth a save-breaking update?

Namely there's two things in particular that I've found. I've found a good way to implement an on-map clock that keeps track of day of week/month, and a very very nice fast travel map system (I would, of course, have to commission a map). Some kind o...

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What's next and some polls

 Alright, .006 is out and the major up-front bugs have been dealt with.  It both has more and less than I wanted in it and it was far later than I'd like. There will be a few things that I'll be adding onto that I have also made a large amount of progress on in the near future. Namely another event for a certain character to expand healer options, the two greyed out outing options, the new fragment stuff, and group karaoke outings. 

There are other things I've also done a...

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V .00641 Release

Update 3: Important update: I'm not quite sure when, but it definitely happened in the bug fix versions, I overwrote some data files that took the project back to pre-tons of bug-fixing. Fortunately, I had back-ups.

Changelog:

-Re-put-in tons of bug fixes.

-Took someone off the tracks that shouldn't have been there.

-Made party members not overlap on train.


Update 2: Realized after the fact that the fix I uploaded was actually undone by some file shuff...

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V.006 has been sent to testers.

Sorry for the radio silence, I can assure you that it's because I've been working hard on the project. In fact, we are now up to 207,860 words give or take (pretty sure we're close to 210k with a couple of things that weren't counted). Added a meaty branching event, a new tf, and ways to deal with tier 3 Idol and tier 3 avarice respectively. Also, I'm figuring it's about time to get rid of a zero on the version number.

Hopefully the testing goes well and I can get you V.006 within a wee...

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Where things are at and V.000593

Warning: Images below are minor spoilers and there are minor spoilers in the text beyond the version details, viewer discretion is advised.

So, first this post should be coming after I upload Version V.000593. 93 corrects certain problems that really should've been settled before the first release. Despite saying that 92 added back in the final boss dialogue that was synced during the fight of the first visit, it turns out it did not (though the AI stuff was indeed fixed). Also there we...

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Afterlife V .000593

Edit 3:

Yet another syncing issue and some more bug fixes. Hopefully this is the last new version before the new week is released. If you put in orbs in a previous version and then loaded a save from this one, you'll have to remove the orbs and put them back in. Also, if you accessed the main part of the dungeon (which should not have been accessible in this version) by accident, you'll have to load a save before you entered it. 

Edit 2: 

Another bug-fix-ish. Had a...

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Update on where things are at.

I really should be keeping you up to date and i apologize for not doing so the last couple of weeks, I was hoping I could simply have my next post be the update. I had both real life issues and a technical one holding me up. 

Specifically, I went through three iterations of a party system. One would've been nice but the necessary plug-ins to make it work were both very labor intensive to use to the point where I'd have to redesign quite a lot of things from the ground up (I did get...

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Walkthrough Finished

Finished with the walkthrough. I added it to the google docs page that Sophie Novakin had already made. In total, what I added is 36 pages on top of the 10 Sophie already had for terms and such.  It's here: https://docs.google.com/document/d/10KII37YrGTq_IpM318bT_Dw4Rrx5c2T4sMB6w7QpY2s/edit# 

And also posted the link on the tfgamesite page.

As for...

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Another progress report and an ETA

Hey all! Been working on the project quite a bit to the point where I've got a reasonable idea of when I will have the content complete. I'd add a flex week for testing, but things should be done within two weeks. I'm also almost finished with the walkthrough, probably have it out next week.

Here's where things stand currently:

Mandatory:

Planning: Done

Post Arena story bits: Done

Mandatory number of optional events: Reached

Resource fishing for mandatory b...

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