XaiJu
THREAT INTERACTIVE
THREAT INTERACTIVE

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[IMAGES] Clair Obscur: Expedition 33 AA, Motion Blur, & Color Grading.

Thank you so much to all our Patreon supporters. Here are the pipeline extracted images from our Clair Obscur: Expedition analysis!

ICAT (Free easy tool for integer scaled comparisons)
https://www.nvidia.com/en-us/geforce/technologies/icat/

Patreon is having .zip file upload issues so here's a google link: https://drive.google.com/file/d/1ScKkBtb5LsX_Al2dBOFWHA_OFh90w3OB/view

Comments

It would be sooooo cool if some form of FSAA filter (Not multi-frame-ghosting-junk, a true multi-sample per pixel) could be made to smooth the few harsh jagged edges I've noticed in games while not touching the rest that don't need to be blurred to hell. Sadly, I am well aware that any conditional code has an adverse effect on compute time for any math-sensitive operations, so I'm not sure such a filter would be any better than just giving "us games" the old 4x/8x/16x FSAA that simply worked and didn't make all games a blurry ghosting mess. It's simply gotten so bad that any game that lets me, I simply turn AA off; it just makes games look so much better. P.S. thanks for the fantastic vids, much appreciated.

ZarconDeeGrissom

There is a chance, but right now we are going to analyze two titles with techniques we think need more attention because they are pro-performance/visuals. Then there's around 14 other video plans but we can try taking a look.

THREAT INTERACTIVE

Any chance you could take a look at Remnant 2 and do a breakdown how badly optimized it is? It was my first UE5 game and it ran terribly on my RTX2070 and obviously required DLSS to even run OK and even still does terrible on a RTX3080TI (with DLSS on). The newer DLCs basically gutted all the performance gains the patches along the way brought in...

semeku


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