So. idk how this happend but this one image from the Pharah Gym images never... got posted? so a look at my pipeline. 1.is Idea. characters? focus? scene? new models? 1.5 if its new stuff then i need to touch on it to see how the rig works and maybe change somethings/ add somethings or ditch it as its missing too many features or is woefully unoptimized 2 gather the map and models in the same scene. sometimes appending certain things will break them so the order is important. at least if your lazy lol as there is always a correct way. 3the work part. pose. shape keys for extra F L E S H. add cameras. add more shape keys for other angles. fix shit. add more cameras. MORE FLESH. 3.render and 40% of the time have to rerender as there is a lot to miss. some small stuff clipping through obvious things. the lighting is off or is over exposed is spots. spot lights. other fun render glitches. 4.now that we have our images. I need to add water marks or other fun stuff. so far its all been in blender. if its a still then Personally (there are many ways to do this) I use canva.com. its usally for thumbnails ( and I use it for that too) but you can click drag all the images to upload them and then duplicate a blank page with nothing but the water mark on it up to as many images as you have so like 20. apply each image to the background of each page which is like 2 clicks and canva down load turns into a nice zip file with all your water marked images. pog. takes less than a minute. 5 upload to patreon. if its an animation then I use Davinci resolve for sound n stuff.
So idk how but this image I had made just for you patreon peps, an extra guy trying to climb her back side owo. after reusing this space for my recent post i found the funny and posted to twitter and in the process I noticed this image wasn't in my final folder. so it never got a water mark and never got past step 4. anyway here you go lol.
id like to note that my pipe line has improved over time and I've learned new things. this has been impossible to happen again for a while. ok good bye :)