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I’ve spent the past week diving deeper into FLIP, starting with a super simple setup as my base. The goal wasn’t to make anything flashy—just a quick, realistic scenario to explore how fluids behave.
It might look basic, but I pretty much had to learn an entirely new program just to pull this off. Sure, I could’ve done something similar in Blender, but Houdini offers a stronger foundation since it specializes in fluid simulation.
These first few sims might be a little rough, but once I get more comfortable with the workflow, the quality should improve a lot.
David Barger
2025-08-16 06:30:34 +0000 UTCItsKawaiiNoon
2025-08-15 15:14:25 +0000 UTC