MODEL OVERVIEW
MODEL ARCHIVE LINK
It took some time, but we’ve finally released it—lol! If you understand some English, I highly recommend watching the model overview video. It’s super helpful and will make things much clearer.
If you’d rather skip the video, here’s a quick summary:
Click the Character Rig.
Go to Object Data Properties (the "Green Man" icon).
Open the Bone Collections section.
Scroll down the list of Bone Collections and find a collection called "Armature Properties".
Click on it.
Just below the Bone Collections menu, a small menu called "Custom Properties" will appear.
Click that menu to view all the Armature Properties.
For muscular characters, bad deformation in areas like the shoulders is almost unavoidable. To fix this, you’ll need to create a cleanup shapekey. I recommend using anatomy references online to study what the shoulder should look like in the position you’ve posed it.
If you check the color attributes, you'll find a list of attributes labeled with prefixes like R, G, or B. The one to focus on is labeled "R - Clearcoat, G - Jizz, B - Wetness." Select that row, then switch to Vertex Paint Mode on the model.
From there, choose the desired effect by setting the vertex paint brush to the corresponding color. For example, to create a sweat effect, set the brush color to pure blue and paint over the character. Similarly, use the appropriate colors for the other effects to achieve their respective looks.
Big thank you to all my patrons!
This wouldn't have been possible without you guys.
David Barger
2025-01-26 06:54:13 +0000 UTCMichael Myers
2025-01-25 16:21:09 +0000 UTC