Model Archive
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Knowing myself, I probably won't finish an animation featuring Kaitlyn and Emma by the end of January. Instead, I've decided to release the Kaitlyn model. Unlike my recent releases, this rig is inspired by Nyl's Baulder Gate 3 rig, but with a few extra switches. Learning from Nyl's models, I've realized that simplicity is key when it comes to controllers. I used to think more controllers were better, but now I understand that having only the essential ones makes things easier. This highlights the importance of having a basic understanding of all aspects of 3D. Without animation experience, I might have stuck with a rig overloaded with unnecessary controllers.
(Overtime, I will be adding more outfits to this character. This way I don't give myself too much work to do too fast.)
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The main rig controls are located on the bone shaped like a gear next to Kaitlyn's head. It can be hidden by hiding the "Armature Properties" bone layer.
In order to see the custom property controls, you must have the bone selected in "Pose Mode". Then, go to your side "N' panel (where your add on panels are), then go to item, then down to custom properties. There you should see the switches.
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Armature Properties Switch Breakdown:
IK Hand Right
IK Foot Left
IK Foot Right
IK Hand Left
Damped Track Neck
Switches the neck to damped track mode.
IK Pole Follow Arms
Switches the IK Pole of the arms to follow mode.
IK Pole Follow Legs
Switches the IK Pole of the legs to follow mode.
IK Spline Spine
Switches the spine to IK mode.
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EXPRESSIONS & MORPHS
All the expressions and Morphs are located in the shapekeys panel when you click the character mesh. I've somewhat organized them into categories to make it easier for you to find what you may need.
Categories:
Morph:
Extra Morph:
Breasts:
Misc Morph:
Expression:
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FACIAL UNITS
All the facial units are saved as pose assets. This allows you to easily layer units with addons such as animation layers.
You can download the pose library here.
DAZ Genesis 8 Female Survival Kit
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COLOR ATTRIBUTES
These are basically effects that you can dynamically paint over your character. I made this tutorial a while back that's kind of outdated, but the principles are still the same.
R - Roughness
R - Clearcoat - G - Jizz
R - Blood G - Dirt B - Wetness
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That's pretty much it!
Thanks for taking time to read this through, seriously.
Any questions or concerns, you can message me on discord or Patreon. I'm usually always active but if I'm not online, I'll get back to you as soon as I can.
Floke
2024-01-06 15:41:34 +0000 UTCUnnero11
2024-01-06 14:54:12 +0000 UTC