This scene I approached a bit differently than past ones. usually I write the script before creating any stills. In this case it seemed to make more sense to build the scene as I created the images. I ended up changing something around too: there's an encounter that originally I'd planned for the next scene, but it occurred to me it would be more dramatic if it happened in an elevator rather than the MC's office.
The next scene won't be particularly long (even shorter in fact now that I moved this stuff with Cynthia to the previous scene) but it will be challenging because I have to sort of turn the office into a temporary construction site, which means a lot of difficult texturing and hard-to-find props, not to mention that there will be many characters in many of the scenes, what with office workers AND construction workers. How am I going to pull this off? Hmmm...
Still, yet another scene done! Only two more to go? Wow. Keep in mind though, there are still several animations for me to do, and building the game engine, sound effects, music... yikes.
Chapter 1 Scenes
1: Narrator Intro (15/15 still renders, 1/1 animation) β β
2: MC parking garage (15/15 still renders) β
3: Book Nook (41/41 still renders, 0/1 animation) β π§
4: Back home with Nina (33/33 still renders) β
5: Next morning with Nina (40/40 still renders, 1/1 animations) β β
6: Commute to work (10/10 still renders) β
7: Morning of the big meeting (47/47 still renders) β
8: Meeting with the boss (38/38 still renders, 0/1 animation) β π§
9: Conversation with Nina (31/31 still renders) β
Chapter 2 Scenes
1: Leaving early (30/30 still renders, 0/1 animation) β π§
2: Beer and billiards (55/55 still renders, 0/1 animation) β π§
3: A little competition (23/23 still renders) β
4: Your balls in the corner pocket 41/41 still renders) β
5: A night spent in service (85/85 still renders, 1/2 animations) β π§
6: Is this it? (24/24 still renders) β
7: The next morning (29/29) β
8: Things are moving fast
9: A chance encounter