Good news : I've received permission to use Realistic Grass Field's assets in Skóglendi. This means one less dependency and getting closer to Skóglendi being a standalone grass mod. I'm still waiting for an answer from Folkvangr's author.
What is new in this version, other that RGF being fully integrated, is the pine forest grass. I've tweaked it to add a lot more dead leaves, pine cones and such. I've also removed the "ó" character from the plugin's name, which was causing a few issues with MO2 and Synthesis. That's on me for wanting to keep the tradition of giving weird names to grass mods...
I'm not 100% satisfied with the colors of Folkvangr's assets yet. I'll probably increase their saturation for the next iteration of the mod but let me know what you think about it !
On another subject, I'm continuing to work on the Lordbound project as well as Berserkyr ENB (1.2.9 will come with a new bloom shader) and Eternal Tundra. I've got a lot on my hands IRL as well but I would like to design the first farmhouse for Villages of the North this month.
As always, I'll keep you all updated. Thank you all for your support and until next time !
SKÓGLENDI: https://drive.google.com/file/d/1sinKixnKmOB6fOLYN7ZmMjHvHJLAwqgR/view?usp=sharing