XaiJu
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Alpha Preview Update (March)

Hi everyone, we're finally back with another alpha preview update! I wrote so much this month, between this, the short story, and the Twine port! 😮‍💨

Play the alpha here

❗️➡ Password: candyheart ⬅ ❗️

Report bugs here

View bug reports here

What's New:

Developer Notes:

If you've been staying abreast of my check-ins and updates over the last few weeks, you've known this update to Chapter 4 was coming! Sadly, I wasn't able to finish the full Mekduk route (these things always end up being longer than I think they'll be), but I'm proud of making a ton of headway and finally pushing past the writer's block that was preventing me from working on this chapter, especially given my long period of sickness last month! I think you can get a pretty clear idea of how the chapter's going to end from what's there now, so I can at least rest easy that we're getting closer to finally rounding off this storyline in a satisfactory way!

Notes on seeing Chapter 4's new content:

Total wordcount without code: 730,630 words

What's Next

I am most likely going to return to Chapter 7, the next part of the swamp mystery, and the next room-sharing scene (still haven't decided if it'll be Red or Chase) now that I've had a break from it to refresh myself. Having switched to Chapter 4 this path month allows me to tackle the absolute beast of Chapter 7 with renewed vigor and clarity, which I'm very excited for! And then, of course, I'll finish up the remaining Chapter 4 branches when I need yet another break in the future. It might seem like an unusual writing process, but it really helps when I'm feeling stymied or exhausted by the current chapter! So I'm looking forward to tackling Chapter 7 once again! 🌟

The Twine port is going, but going slowly. Still in the middle of Chapter 1 in terms of outright text conversion. Right now I am in the midst of massive UI brainstorming and design: the hope is that things like the day off hub (with a timer and interactive map), gambling, the quests board, and other features are going to look very shiny and fancy, but it's a slow and patient process and I'm taking my time with it so as not to rush!

Excited to get back into the saddle and keep writing full-steam ahead! Thanks everyone for your patience, kindness, well wishes, and birthday wishes this month: I appreciate you all so much and I hope you're all having a lovely day! Take care of yourself, and I hope you enjoy the new content! ❤️ 

Comments

Awesome! <3

Laura G

NEVER MIND this is fixed!!! thank you lena quick reader’s note: you’ll need the travel lantern to get to the second half of the new content, but there’s no way to get it through the quickstart path—since the game’s variables don’t show that you’ve visited a shop before, you can’t visit the market stall in Capra either.

emeraldgreaves


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