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LittleNapoleon
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Next Funding Goal: What Will "Limited Animated Effects" Entail?

This week, instead of sharing the latest Campbell Homestead backgrounds we've finished (booooring!), I thought you guys might like a quick behind the scenes look at some recent Changeling Tale R&D.

While we are still a ways away from hitting our next funding goal, "Limited Animated Effects," I invested some time over the past few weeks to get a sense in advance of the workflow involved with animating assets in the game.  This included building a sprite from the ground up and learning to animate it in Live2D (video link above), as well as becoming more familiar with the animation functions built into Ren'Py itself (gif below).

Here's what I learned:

So, in summary, "Limited Animated Effects" in Changeling Tale would not involve full sprite animation, but it would include simple animations like blinking and more extensive motion and cyclical effects in the background.  If and when we get closer to hitting that goal we can start exploring our options in depth, but for now I will use what I learned to make sure upcoming assets are constructed in a way that facilitates their future animation.

(And I'll leave that animated background, above, in the next build of Changeling Tale as a taste of the game's animation potential!)

Thanks for reading - I hope this was insightful!  Let us know what you think, and if there's anything else in the Changeling Tale pipeline that you'd like to know more about!

Next Funding Goal: What Will "Limited Animated Effects" Entail?

Comments

Love the direction you all are taking with this project. I'm ecstatic to see a full alpha and or beta build of the game in the upcoming future. Keep up the great work! :)

CADAMAN

She has that je ne sais quoi! :D Thanks!

Little Napoleon

She is just too adorable.

Cischiral

Well, I went into it knowing pretty much zilch! It's definitely been a learning experience.

Little Napoleon

Wow you really know your programs. I feel dumb by comparison.

Nekonomicon

That sound really exciting and very impressive. I'm looking forward to seeing all your efforts. Good luck.

Tygepc

Thanks! Fortunately with the backgrounds, Ren'Py makes it really easy with built-in features. And by next game, hopefully we'll have the resources to be able to dedicate the effort to sprite animation from the get-go ^^ We've got lots of ideas for the next one and plan to open it up to Patrons' suggestions too - but one game at a time!

Little Napoleon

Thank you! :D

Little Napoleon

The movements may not be as smooth as in the animation test, but the expressiveness will be there, definitely!

Little Napoleon

Wow. That's pretty impressive and ambitious. I'm sorry it won't be for this game, but it's good to hear there's plan for another one. Backgrounds will be fun though. I could see a lot of potential in that. Good luck. I hope you're able to streamline it so it's not so intensive.

Tygepc

Loving what I am seeing. Keep it up, everyone!!

Drek the Bat

That's kind of what I was thinking, was that the sprites could blink, or blush or in one of the subtler scenes, can smirk, look off to the side, that kind of thing.

Mephia Keibin

Definitely! Even if the characters themselves won't be animated, it'll still look amazing regardless. I wish I could pledge more per month

RedShift

It's definitely a cool program that can give a game a really professional look! I hope we get to use it in the next game. And thanks! Hope we hit the goal so we can animate the backgrounds in Changeling Tale, too - it'd add a lot to the game, I agree ^^

Little Napoleon

I can't wait to see more of this and do love what you've done with live2d. Just backgrounds is more than enough to keep me happy and I love it!

RedShift


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