Greetings! My spooked patrons!
Welcome to another "Took you long enough, Skello" time! First, my apology, I got addicted to Battlefield 6. Second, I am not addicted anymore (if you are not counting an hour daily grind to be an addiction, then yeah.) I was in worse position, namely MMOs and Mobile games, those are much more time consuming. Me today is like, yeah, shoot stuff or getting shot for an hour, done, I gamed.
Another reason it took a while to get things ready in the first place is I have found some bugs in Live2D Application, something that breaks the model. I am aware that the version I used was a Beta release, still the extra effect it provided was worth it.
So where we are now? I have finished this project that turned out to be a whopping 2 minutes+ video. I have 3 Halloween Extras that going to be released throughout the next week. And busy stuff is getting cleared lately. I am ready for November. All I can say is it okay to nut in November, NNN is not real, NNN can't hurt you.



With this project I have experimented a lot with "them", and I mean a lot! Surface tensions, elastic simulation, random light fragment effects and more! That's when I realized that "Realistic" was not the goal for me, my animation is more about "Interesting" way to exaggerate artistic interpretation of such realistic concept. Put it in human's language; it's anime bouncing tiddies but with some extend of cool physics and tech behind it. In the end of the day, it's still a hentai, never meant to be more, so the nuttable aspect is still my priority, aways.
Voiced version will be here soon!
And that's that for this update. I won't close the curtain for October yet, all the Halloween extras will hit very soon! So stay tuned!
Thank you, and have a nice day!