Spent time figuring out a workflow for fluid sim, now ready to properly utilize it in the animation. I'm also able to use it in all my animations going forward, so that's exciting.~
Though fluid simulation tech isn't quite.. there yet. There's a lot of usability issues, tons of corners that have to be cute and bugs that need to be hidden. Hopefully I'll be able to get my hands on a better engine for it some time in the future.
Strike
2020-08-19 08:42:10 +0000 UTC