XaiJu
LeviFusion
LeviFusion

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Gameplay and WIP of Vanargand Animations II - Sprint

Current state of Vanargand II sprint (Showcase starts at 0:28 in the video), I've taken a more realistic, and slightly less cinematic, approach than Leviathan II while designing the sprint this time around, still finishing up the female version before moving on to the male one.

Let me know what you think!


I want to let you guys know that I will be taking a family vacation of about two weeks in a couple of days, however, I'll still bring along a decent laptop I'll be able animate and play Skyrim on whenever the situation allows for it, I'm transferring my work from my main PC to the laptop as I'm writing this. Hopefully, things won't slow down much.


Attached, you'll find a Conditional Armor Type Animations version and a simple Vanilla replacer version.
If using the CATA version, make sure it overwrites the old "CATA Addon - Vanargand Animations Sprint".

Use any mod manager or manually copy the content from the attached file's 'meshes' folder into your Skyrim's 'meshes' folder.

 Gameplay and WIP of Vanargand Animations II - Sprint  Gameplay and WIP of Vanargand Animations II - Sprint

Comments

I'm using "A Modern Camera Preset" you can find it in my nexus page.

Verolevi

Looking great! Hey, what smoothcam do you use? I love your combat setup, it's literally perfect.

Daniel Shehovsov

Thank you so much! Yes, I'll update Vanargand Crossbows to use OAR, the current DAR version uses a convoluted workaround to blend properly, OAR should streamline it.

Verolevi

These look amazing <3 enjoy your vacation. just a quick question - do you think you'll update the vanargand crossbow anims?

Han Shot First


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