XaiJu
LeviFusion
LeviFusion

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[Skyrim SE/AE] Leviathan Animations II - Greatsword Sneak Locomotion & Attacks

Concluding Leviathan II Greatsword animations with new Half-Sword based sneak animations, to replace the idle, walk, run, turn, equip, unequip, normal attack, power attack and forward power attack.

As opposed to vanilla animations, the character will now remain in a sneaking position while using the in place and forward power attacks while sneaking.

This is compatible with both the vanilla behavior and the recent versions of MCO|ADXP, I'm also planning to update my previously released Vanargand sneak attack mods to function in a similar fashion to this, using Dtry's key Utils, and be fully compatible with the more recent versions of MCO.

Let me know what you think!


I will soon be making a poll so we can decide what we should work on next.


Use any mod manager or manually copy the content from the attached file's 'data' folder into your Skyrim's 'data' folder.

Open Animation Replacer is required (DAR is not supported).

Animation Motion Revolution is required.

If using MCO|ADXP: Dtry's Key Utils is required.

True Directional Movement is recommended.


[Skyrim SE/AE] Leviathan Animations II - Greatsword Sneak Locomotion & Attacks

Comments

Great animations as always! Can't wait to see what you will make next.

Ah I didn't know that about sneaking attacks with Warhammers and Battleaxes, thanks for letting me know, in that case it might be best if I update the other Leviathan II Greatsword mods to use OAR. This mod however, already uses OAR to make the animations apply to Greatswords exclusively, so it won't need to be updated.

Verolevi

Do you use OAR? Because afaik 2hw weapons also use 2hm_attackpower when performing standing power attack from sneak. So having 2hw weapon do a thrust attack might look weird.

Tay'Yeer


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