XaiJu
LeviFusion
LeviFusion

patreon


[Update 1.1][Skyrim SE/AE] Leviathan Animations II - Greatsword MCO Moveset

Finally finished working on the MCO version of Leviathan Greatsword animations, and man it was a blast to make!

The moveset consists of 4 normal attacks and 5 chainable power attacks which can transition into each other, additionally, if Dtry's Key Utils is installed, directional (left, right and back) power attacks can be performed similar to how they behave in Vanilla.

If Precision is installed:
- While the spinning power attack (4th) hits twice in quick succession, the first hit will only deal 50% damage (30% for the NPC version).
- The Half-Sword thrust power attack (5th) will deal 30% more damage (20% for the NPC version), to reward sustaining a 5 attack combo in battle.

The NPC version uses SCAR - Skyrim Combos AI Revolution to allow NPCs using this moveset to chain normal attacks and often finish their combo with a non-chainable power attack, except the charge power attack (1st) which they can perform when far enough from the player then chain it with other attacks, the timings of the attacks are different from the player version to make them counterable but still challenging.

Let me know what you think!

Use any mod manager or manually copy the content from your chosen attached file's 'Data' folder into your Skyrim's 'Data' folder.

Both versions can be installed at the same time.

Open Animation Replacer is required

Attack - MCO|DXP is required.

Animation Motion Revolution is required.

Dtry's Key Utils is required for the directional power attacks.

SCAR - Skyrim Combos AI Revolution is required for the NPC version.

Precision is highly recommended.

True Directional Movement is highly recommended.

--------------------------------------

[Update 1.1]

[Update 1.1][Skyrim SE/AE] Leviathan Animations II - Greatsword MCO Moveset [Update 1.1][Skyrim SE/AE] Leviathan Animations II - Greatsword MCO Moveset

Comments

Glad you like them! Yeah it could be, I personally haven't had any problems with it, but it does seem that Precision gets buggy for some users when manual collision annotations are used. Could you try the Mordschlag with Precision disabled from the MCM and let me know if this solves the issue?

Verolevi

I'm loving these animations so much, but I'm having trouble getting the backwards PA mordschlag type attack to connect with anything. Is it because of the Precision mod?

Much appreciated, glad you like the Fool's Guard! Could you give this a try and let me know if it fixes the hitbox issues? https://www.mediafire.com/file/zngwsrcn8vpt2nx/Leviathan_Animations_II_-_Greatsword_MCO_Moveset_-_Player.7z/file

Verolevi

Adore your work, it's difficult to use any other weapon now as even IRL fools guard is a favourite of mine, however (and maybe it's just me) but when using precision the hitboxes on the swings of light attack 1 and 2 (as well as some of the power attacks) are ending halfway through which often has my sword swing through an enemy dealing no damage on the back half of the attack. Any chance the hitboxes could move along with the weapon for more of the swings duration?


More Creators