XaiJu
LeviFusion
LeviFusion

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[Update 1.1][Skyrim SE/AE] Goetia Animations - Female Idle Walk And Run

As per popular vote, I'm glad to bring you the first mod in my third animation series "Goetia" which consists of a 25 seconds Idle, two-cycle walk and run for female characters, this series will be revolving around the mage/witch archetypes, and overhauling magic and casting animations while going for a darker character personality than "Vanargand".


This can be used as a vanilla replacer or as a "Dynamic Animation Replacer" folder structure that is compatible with my previously released mods through "Conditional Armor Type Animations", and their respective CATA Addons.

If using the CATA Addon version, the characters (PC and NPCs) will use these animations when non-armored, wearing a piece of clothing, has a magicka pool of at least 300 (items/buffs apply) and is at least level 65 in any of the 5 major magic schools (can be changed from "_conditions.txt").

Let me know what you think!


On a side note, here is my first Skyrim animation set for comparison ^^ https://youtu.be/KnbURUA-s9s


Use any mod manager or manually copy the content from the attached file's 'Data' folder into your Skyrim's 'Data' folder.

True Directional Movement is highly recommended.


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[Update 1.1]

[Update 1.1][Skyrim SE/AE] Goetia Animations - Female Idle Walk And Run

Comments

Ah, I see. If it's intentional then no problem! I just wanted to point out in case. And thanks for the tip!

Glad you like it! The posture is intentionally a bit slouched in contrast to Vanargand's much more up straight upper body, I find that it contributes in giving the characters that darker persona I'm trying to achieve with this series. However, it's very easy to adjust animations to better suit one's personal taste using "hkxPoser" here https://www.nexusmods.com/skyrimspecialedition/mods/11783

Verolevi

Fantastic work as always. Maybe the neck could be less forward as it makes the posture a little slouched in the walk animation :D

Awesome, cheers ma man

I'll keep that in mind for the second round of Vanargand, by default, dual wield equip/unequip seem to be using the standard one-handed equip/unequip animations, so I think the only way to trigger the proper DW animations is replace the XPM's style fitting animations instead.

Verolevi

Do you have any plans for making dual wield draw/sheathe animations at some point in the future? Or is there any you recommend? PCA is about all I can find other than the standard ones that come with XPM.

I'm also looking forward to this, but it would be great to see a nice magic overhaul from the best.

Much appreciated!

Verolevi

Glad you like them and the addon! Yeah I like the idea of progressing towards various animations depending on different factors.

Verolevi

Very nice. Professional as always.

Dre G Writer

My pleasure! Thank you.

Verolevi

Much appreciated my friend! That's really great to hear, I'd love to see more animations from you.

Verolevi

These are amazing. The CATA version is going to be a permanent addon for me. I definitely think It'll add some nice flair when a character finally hits the requirements to start using them.

Always so impressive, homie. Watching/using your stuff always makes me wanna open Blender and put more hours into improving.

Austio

Looks amazing as expected! Thank you so much for another homerun!

Haha thank you! Enjoy ^^

Verolevi

Gosh darn it another fantastic animation, amazing! downloading right away!

Glad to hear that! Much appreciated :)

Verolevi

Hey welcome on board! I'm afraid it's going to take a while before I get back to melee animations as we've decided to move on to magic for now.

Verolevi

I really like your animations ๐Ÿ˜‰

finally I've joined your patreon just to bother you with SkySA/ABR movesets lol, great work!

DFireWind008


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