XaiJu
NoxiousGames
NoxiousGames

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August Release Plans

Hello everyone, here's the current list of release plans for August! To start I'll be finishing up Level 3 of Holstaur Milk Ranch which will involve creating 3 new Monster Girl pets as well as a new attacker, and a few other new bells and whistles.
After that I'll be continuing work on MGG, finishing up the clothing system by making clothes work on the remaining Species they do not currently work on, as well as adding a couple more options. I would also really love to get a playable test for the new terrain editing system available for Patrons.
Then lastly I'll be working on the new version of RogueLove, for which I'm hoping to finish work on a new character to be added to the game. I would also like to get the Android version caught up again, since more significant HUD changes than I expected caused it to fall behind again.

Holstaur Milk Ranch 0.03.9 (August 11th) <-Now Available!!
[X] New Attacker; Cockatrice (hypnotizes Holstaur, causes them to move towards attackers who are targeting them, and they will not produce Milk for the duration)
[X] New Graphics; Sadie the Squirrel, Rachel the Rabbit, Cockatrice, Ranch Girl (the first NPC who will show up to purchase from Level 3 on), Filly the F*tanari (alternate costume activated by entering a cheat), Tanned Mia (another alternate costume)
[X] New Animations; Silver level Holstaur Milking, Hen laying Egg
[X] New Monster Pet; Sadie the Squirrel (a collector who will gather all types of products)
[X] New Monster Pet; Rachel the Rabbit (a buffer, she will occasionally reduce the Ability Cooldown of nearby Pets, and also decrease the time needed for Bulls to Breed)
[X] Added Cheats system, and a couple test cheats
[X] Added Cheats; FillytheF*ta (cosmetic, replaces Filly the Femboy graphics), Baewatch (cosmetic, replaces Mia the Mimic graphics), MasterBlaster (gun deals 999 damage), Collectivism (all items cost $0 to buy), Stagecoach (all items are unlocked from the start)
[X] Added an option to the Map to always show Level Help messages (by default they only show when a level is not complete)
[X] When Non-cosmetic Cheats are active (cheats that actually change gameplay) new times will not be recorded, and once Achievements are added they will not be earned. A warning is displayed on the Cheats menu when this is the case
[X] Tweaked the face of Gold Cows
[X] C*m market sale system improved; customers actually line up now and display a number over their head for how many jars they want to order. If the stock is too low for too long they will leave angry, the only penalty at the moment is lost income
[X] Reduced the Conservation Fees on the first couple Stages of Level 3
[X] Adjusted location of Milk particles for Silver and Gold level Cows
[X] Added some basic Ambient Occlusion to the Post Processing effects to improve shadows
[X] Options to select a Ranch background are back (only in patron builds), and Ranch 3 has been added to the options
[X] Maggie the Magnet now pushes Attackers away from their Target when she activates her ability
[X] Slightly increase Bulls movement speed when chasing a Target
[X] Fixed a bug where Level 3's title was not highlighting when unlocked
[X] Fixed Farmhouse UVs and added textures
[X] Fixed Wind Turbine UVs and added textures
[X] Fixed reflections on the water in Level 2, foreground objects were appearing when they should not be reflected. Testing a different anti-aliasing method to fix this
[X] Fixed a bug which prevented upgrading Gun Power and Speed to the final level
[X] Fixed a bug with the Alraune attacker, which was preventing her weak point from appearing after finishing off a target
[X] Fixed a bug that made Vines use a Wolf graphic when attempting to return to their movement animation
[X] Fixed a bug with the Alraune attacker that was making them spawn with 1 HP on some levels
[X] Fixed a bug where Holsatur F*tas were invisible and stuck in a loop after being interacted with
[X] Fixed a bug where Holsatur F*tas were not removing Pheromone effects after being interacted with
[X] Fixed a bug which was preventing Bears from spawning
[X] Fixed a bunch of instances of entities not despawning at the end of a game (Maggie and Mel, for example to name 2 of many)
[X] Fixed a bug that stopped Mel the Myconid from appearing when selected as a Pet

MGG 1.52b (August 31st) <-Now Available!!
[X] New Animations; Female Human Sitting idle Female Human Talking idle (for the new female NPCs in town)
[X] New Entity; Female NPC
[X] Finish Monster Female/Player Female clothing system
[X] Proper textures for Hoodie and Shorts
[X] New pattern options for Hoodie and Shorts
[X] New pattern options for Hoodie; Plain, NG Logo
[X] New pattern options for Shorts; Plain, Sports
[X] New pattern option for Beanie; Heart
[X] All female clothing options available for all Harpy Species (female and f*ta)
[X] All female clothing options available for all Lamia Species (female and f*ta)
[X] Reskin clothing meshes for Harpy and Lamia skeleton
[X] Disallowed Lamias from equipping clothing with legs, Skirt for example can still be equipped but Shorts cannot
[X] Added blendshapes for butt and breast size too all clothing
[X] All clothing options have a secondary colour option
[X] Start adding NPCs back to the world on the New Island
[X] Start adding Female NPCs to both worlds
[X] Bug Fixes
[X] Fix UVs on Hoodie and Shorts
[X] Fixed a rendering issue on the Hoodie when blendshapes were active (several polygons were incorrectly reflecting light)
[X] Fixed a bug where leg clothing was not using blendshapes, causing clipping with some Monsters
[X] Fixed a bug where some Monsters were having the wrong skin material applied through the new clothing system (Lamia, Succubi, Golems, for example)
[X] Fixed a couple material bugs which were causing clothes to be coloured improperly, or were not receiving a colour from inventory data at all

MGG Terrain Editor Test (Early September)
[//] Terrain Editor playable test

RogueLove 0.30 (Early September)
[ ] New Character
[ ] New Animations for Pub/Strip bar non-combat room
[ ] More New Non-Combat rooms (harder ones for later floors)
[ ] Add a chance to see hidden rooms when entering attached rooms if Wisdom is high enough
[ ] Enemies added to minimap
[ ] Bug Fixes

MGG Background Development
[//] MGG UE5 playable for Patrons (more errors than initially displayed by migration)
[//] MGG: Continue work on Engine updates
[//] Complete rough playable test of new terrain editing system


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