July Release Plans
Added 2025-07-01 22:36:21 +0000 UTCHey everyone, hope you're all having a great summer! Here's what you can expect coming up in July.
Firstly, I'll be finishing up the new version of RogueLove. This will include finalizing the new system I started working on which should help prevent boons from spawning in places that will block the Player's progress. Beyond that I'd like to add a few more attacks to existing boss fights, and animations to go along with them. I also have a few small ideas for non-combat rooms I'd like to implement as well.
After that I will be resuming work on Monster Girl Garden, continuing to focus on the implementation of the new clothing system. This will include making the system work on more species/gender combinations, as well as adding some new blend shapes which will control the appearance of body parts which should be hidden under clothes.
I also plan to continue working on the Engine stuff I was working on in the background, which admittedly kind of fell to the back-burner during a chaotic time.
And finally, any time I have left at the end of the month will go towards new Holstaur Milk Ranch content.
RogueLove 0.29 (July 9th) <-Now Available!!
[X] New Graphics; New Merchant appearance
[X] New Animations; Human x Merchant, Drow x Merchant, Faun x Merchant
[X] New Non-combat room, harder version of the rope crossing for later floors. The floor will be covered in tentacles instead of spikes, instead of failure simply requiring you to restart you will take Lust damage before being able to try again (it also counts for losing your virginity)
[X] This harder version of the rope crossing will spawn in the Great Halls
[X] Once per floor you can exchange a "favour" for the Merchant for either a free item or a discount off an expensive item, at the cost of Purity
[X] Finish implementing boon spawn control system for chests
[X] Continue expanding this system to include other boons (Shrines, Bookshelves, etc)
[X] When chests drop their contents they will search for empty spaces around the chest instead of dropping in fixed spots which may or may not be blocked
[X] In rooms where something spawning could block the path forward, added blocking volumes which will prevent those spawns
[X] Add shrines and smiths to reward spawning system at a very low chance. Chance will grow higher when rooms are finished without taking damage
[X] Instead of being unlocked by completing one run, the Drow will now be unlocked by finding her in the Prisons and setting her free. If she spawns, the door to her cell will be locked so a key is required
[X] Constitution now increases Max Stamina and very slightly increases Stamina regeneration past 10 points
[X] Player x Prisoner scenes now last until the Player presses Interact again to finish
[X] Player x Prisoner scenes now increase the O meter by 1/3, meaning using all 3 of them can reduce the Player's Lust bar at the cost of Purity
[X] Fixed a bug that might have prevented the Drow from being unlockable
[X] Fixed a bug where Critical Failure rolls counted as Critical Successes
[X] Fixed a bug which prevented Stat bonuses from being considered in grapple escape rolls (I'll be checking for more instances of this in this update)
[X] Fixed a bug where all Critical Success rolls printed a combat message
MGG 1.51b (July 27th) <-Now Available!!
[X] Added censorship to Steam version and reuploaded 1.49.5
[X] Continue work on clothing system
[X] Added data to player appearance save info to store leg clothing pattern options
[X] Clothing options for female/f*uta player character added to customization menu
[X] Nude options added to male player character
[X] Female/f*uta player character clothing options appear in game
[X] Make clothing system work on Species that use the Neko skeleton (neko, succubus, mouse, kitsune, etc.)
[X] Male character clothing data altered; added a nude option to the bottom of the options array, meaning male clothing will change when loading this version. Pattern and Colour data is unchanged, so players with male characters will have to change their clothing back
[X] During character customization, camera automatically zooms in when face options are selected, and zooms out when body options are selected
[X] Added some simple graphics to indicate clothing selection on the HUD in the Character Customization menu
[X] Blend shapes to control parts that should be hidden by clothing (underwear for instance)
[X] Fixed missing blend shape from Shorts mesh
[X] Fix any leftover errors in the clothing system
[X] Fixed blend shape calculation for shirts, very large breasts were clipping through the clothing model due to the incorrect calculation
[X] Fixed a bug preventing Player x Arachne animations from playing properly
[X] Fixed some visual bugs in the Character Customization menu
[X] Fixed a bug which changed the skin colour of certain monster species when underwear options were added
[X] Fixed a bug which prevented Monsters from removing clothes during interactions
Holstaur Milk Ranch 0.03.9 (Late July/Early August)
[X] New Graphics; Filly the F*tanari (alternate costume activated by entering a cheat), Tanned Mia (another alternate costume)
[X] Added Cheats system, and a couple test cheats
[//] Added Cheats; FillytheF*ta (cosmetic, replaces Filly the Femboy graphics), Baewatch (cosmetic, replaces Mia the Mimic graphics), MasterBlaster (gun deals 999 damage), Collectivism (all items cost $0 to buy)
[/] Finish Level 3
[ ] Remaining Monster Girl Pets for Level 3
[ ] A new attacker for the last few stages of Level 3
[ ] Bug Fixes
MGG Background Development
[X] Moving forward with new base model purchase
[//] MGG UE5 playable for Patrons (more errors than initially displayed by migration)
[//] MGG: Continue work on Engine updates
[//] Complete rough playable test of new terrain editing system