April Release Plans
Added 2025-04-01 23:34:00 +0000 UTCHello everyone, another month and another set of release plans! We finished up last month strong by completing the production release (since the alpha and beta phase were sort of blended together, it's version 1.0), and resubmitting the Steam store page for review a few days ago and I'm fairly confident it will be approved this time. I'm hoping to have 69 Days After live on Steam some time in May after the store page has had a chance to get some attention.
I'll also be continuing work on MGG and some of the stuff I had going on in the background that had to go on the backburner for a little bit, namely the Engine based stuff (new terrain system and migration to UE5). Beyond that I'd also like to start laying the foundation for clothing options, and held items by the Monsters. Starting with the held item, which will let you give an Item to your Monster, the effect varying depending on what you give them. For example, you could prime them with a Health potion that they will use when their health is low, or give them an item to speed up the process of producing species items.
I would also like to start working on the RogueLove Steam page in advance this time, since I've come to remember how long the review process can be. I'd also like to fix up a few boss fights that don't feel quite right, which I've been meaning to do for a while now. For some fights this will include adding new moves, ideally with new Animations especially in the case of adding ero attacks.
I may also do a little work on Holstaur Milk Ranch somewhere in between, if I can fit it in. I have some ideas for Level 2 I'd like to start adding/testing.
MGG 1.49b (April 23rd) <-Now Available!!
[X] New Decor/Crafting station; Spinning Wheel
[X] New Items; Socks, Panties, Bra
[X] D*ldo item can now be given directly to a Monster as a held item
[X] Potions can be given directly to a Monster as a held item, they will use it when the relevant stat falls below 25%. (HP potions will be activated when HP falls below 25%, Lust potions will be activated when Lust falls below 25%, etc.)
[X] C*ndoms can now be given directly to a Monster, one will be used each time the Monster has s*x, and if a pregnancy would have occurred it will be blocked
[X] Thread and Silk moved to Spinning Wheel crafting menu, Spinning Wheel crafted at Workshop under Fiber crafting
[X] Added 'Inventory' data to Monster data structure
[X] Added 'Time to go' data to Monster data structure
[X] Fully implemented Monster 'Inventory' system; Held Item slot and C*ndoms to start
[X] Fully implemented clothing slots for Monsters; Socks, Panties, and Bra to start
[X] Harpy and Lamia type Monsters cannot wear Socks
[X] Clothing items appear on certain species when equipped but not all, the missing textures will be added over the next few updates
[X] New UI Element: Monster Profile; combines Records and Data screens, as well as the new monster inventory screen (slots for clothing, and an active item slot), and a link to their talents
[X] Add 'Moves' screen to new Monster Profile screen for displaying current Moveset, Known Moves, Possible Moves, and allows you to reassign the Moveset without having to go to the Trainer
[X] Visiting Monster's leave countdown is now saved and loaded, meaning it persists between saves instead of resetting to the max time
[X] Monster Treats can no longer be used on Non-Vistor Monsters by dropping one on them, but they can still be consumed as food (by commanding or left to eat idly)
[X] Improved Scrollbar added to Monster Manager, scrolls with mouse wheel when hovered
[X] Fixed a glitch in 'Sling Web' attack which was attempting to reset Walk Speed for the Attacker, not the Target
RogueLove 0.27.5 (April 30th)
[X] New Idle animations for all 3 races on Character Select screen
[X] Begin working on Steam store page
[X] Expanded Starting area, when selecting a character you will control them around the prison room they are being held in before entering into the dungeon. This area will change over time as things are unlocked in the game. Many of the changes are references to unlocked items and other achievements
[X] A few unlockables appear on a table in the new Starting area, namely the 3 items unlocked by beating the game as the different races
[X] By interacting with a statue before entering the dungeon you can activate 'challenge modes,' this is also how cheats are enabled now
[//] Other instances of achievements appearing as items or changes in the Starting area
[X] Fixed a glitch which was preventing Drow and Faun x Prisoner animations from playing
[X] Fixed a glitch which may have been unlocking the Drow on new games
RogueLove 0.28 (May 5th)
[ ] Revisit old Boss fights that need to be reworked
[ ] New boss moves for certain fights, some ero moves
[ ] New animations
MGG Background Development
[X] Begin migrating a test version of MGG to Unreal Engine 5
[//] Make UE5 build playable for Patrons
[//] MGG: Continue work on Engine updates
[//] Complete rough playable test of new terrain editing system
Extra
[/] Figure out why Android builds don't work on Android 14
[/] New Animations for Holstaur Milk Ranch; Holstaur Milking themselves
[ ] - Not started/ barely started
[/] - Started, good progress made
[//] - Almost finished
[X] - Complete