XaiJu
NoxiousGames
NoxiousGames

patreon


April Release Plans

Hello folks, here is the list of currently planned updates for April. For MGG I'll be completing the Feral Monster system which I expanded in the last version, and making some new animations. I'll also be spending a lot of time bug fixing on this version, I know there's a bit of a backlog on bugs I haven't addressed yet, so I'll be compiling these and looking into fixing them.
Also, RogueLove will be getting another update with more new content, some new rooms and new animations alongside them. I'll also be adding the missing animations to the Drow and Faun. And lastly, I'll be updating the Android version of RogueLove to the current version, finally.

69 Days After 0.23 hotfix (April 4th) <- Now Available!!
[X] Fixed a glitch which was stopping the Title Screen Gallery from syncing to Save Files
[X] Fixed some missing dialogue from 'masturbate together' events

MGG v1.39b (April 23rd) <- Now available!!
[X] 20 New Animation combinations (rough versions); Neko x Harpy, Slime x Harpy, Harpy x Harpy
[X] Improved the appearance of Stone fences, stone gates, and cobblestone paths
[X] Finish Feral Monster System; system is complete for now with 4 species of Feral Monsters with different behaviour
[X] All Feral Monsters have red hair, red eyes, and red features as initially intended
[X] You can now open the Repair screen on any decoration that has damage dealt to it, instead of only appearing when it's completely broken
[X] Cooldown added to Golems attacking decorations (will now wait 20 in-game minutes before attacking another decoration). This Cooldown also applies to Thunderbirds shutting down Electrical Decor
[X] Golems can now break both Furnace types, and all Storage containers (broken containers will not affect contained items, but simply need to be repaired before they can be accessed)
[X] Thunderbirds will target electrical items and shut them down for a short period
[X] Small cooldown added to eating items, so Monster's won't eat multiples instantly
[X] Screens which were open when the Player is attacked by a Monster will now close (smelting, storage, etc.)
[X] Changed fuel consumption rates and max fuel for all fuel consuming decor
[X] Reduced the amount of Fuel generated by Decayed Matter from 50 to 25
[X] Generators no longer instantly charge power consumers, they will charge slowly (1:1 fuel to power) as the fuel in the Generator burns
[X] Fixed a glitch which was miscounting tiles
[X] Fixed a glitch where Generators were not powering Automatic Gates
[X] Fixed a glitch with assigning Monsters to Pens; when Monsters enter the Garden from the outside, they will force reassignment of Pens. Instead of defaulting to the first Pen (Pen 0), they will be assigned properly to the Pen they drop into
[X] Fixed a glitch which displayed "Stone Furnace" title on Steel Furnace version of smelting HUD
[X] Fixed a glitch with Golems which was locking up if they failed to reach a targeted furnace.

RogueLove 0.23-anim (April 30th) <- Now available!!
[X] New Animations; HUD-anim Human Orgasm, Drow Orgasm, Faun Orgasm
[X] New Splash and Promo Art
[X] Fix up old Animations (Drow and Faun versions of new anims)
[X] Sprite-anims; Drow x Prisoner, Faun x Prisoner
[X] HUD-anims; Drow x Tentacle, Faun x Tentacle
[X] HUD-anims; Drow x Succubus, Faun x Succubus (parts 1+2)
[X] Fixed a critical coding error which was preventing Faun Sprite animations from playing

RogueLove 0.23-complete/ Android 0.23 (Early May)
[ ] New Non-Combat rooms
[ ] Content for new rooms, additional content for old rooms
[ ] Update RogueLove Android to the current version
[ ] Create mobile versions of the new HUD elements where necessary

[ ] - Not started/ barely started
[/] - Started, good progress made
[//] - Almost finished
[X] - Complete


More Creators