March Release Plans
Added 2024-03-01 21:10:06 +0000 UTCHello everyone! Another month of release plans here, ready to go! In MGG I'll be finishing off the latest update, which will include some changes to the Feral monster system, to make them a little more obvious when they're Feral, to make them cause a bit more of a disturbance, and to let the Player get rid of them by defeating them in combat.
And then I'll be working on completing 69 Days After, by finishing up some missing content, filling in some placeholder text, and adding achievements to the game, to get ready for Steam. I might also start setting up the Steam Page for 69 Days After this month, so people can start wish listing it.
MGG v1.38b, Complete Update (March 12th) <-Now Available!!
[X] Expanding Feral Monster System
[X] Player receives a warning when a Feral Monster enters the Garden
[X] Player receives a small instructional the first time a Feral Monster enters the Garden
[X] Feral Monsters have a red fire-like particle effect so they can be easily identified at a glance
[X] Feral Monsters display the amount of time they will stay in the Garden without intervention, it is still 12 hours, same as Visitors
[X] Feral Monsters properly display eyes and hair as red, instead of White (visitors)
[X] Feral Monsters will be more obvious, and cause more of a nuisance
[X] Feral Monsters can be removed from the Garden by defeating them in combat
[X] Feral Monsters will no longer Masturbate
[X] Feral Monsters no longer expend Energy
[X] Feral Monsters cannot be made content, their Happiness is locked at 0
[X] Sex with Feral Monsters will not produce any items, and is always considered r*
[X] Golems, Werewolves, and Thunderbirds will now appear as Feral
[X] Lesser Succubus will r* other Monsters more often than other Ferals
[X] Werewolves and Thunderbirds will start fights more often than other Ferals
[X] Golems will break things, requiring materials to repair them to function again
[X] Fixed Monsters finding Food System
[X] Fixed a glitch causing Monsters to freeze up when trying to eat certain items
[X] Fixed a glitch where many items which should have been edible were being considered inedible
[X] Fixed a glitch where items would be considered targeted even in certain instances where they didn't get eaten. This would prevent Monster's from targeting them again, and would eventually happen to every item on the floor. The Player would have to pick them up and drop them again to clear this flag, and there was no way for them to know that's what was happening
[X] Potion Catalysts are no longer considered Food
[X] Fixed a glitch which was preventing items from being dropped on Monsters, if you are holding an item it will now prioritize dropping the item over opening the command menu
[X] Fixed a glitch which may have been preventing Monster's from starting Fights
[X] When Monsters teleport into the Garden from the outside, they will pick an empty point 3 tiles from the center of the Garden, instead of dropping directly into the Garden from above. This should prevent them from dropping onto Trees, Fences, or other Decorations
[X] When Monsters print a "could not find food" error to the Log, there is now a cooldown. A Monster will not print this data more than once per in game hour (60 seconds)
69 Days After 0.23 (March 30th) <-Now Available!!
[X] New Photo; Scarlet x Raven x Amber
[X] Achievements System Implemented
[X] Achievements planned, Achievements System programmed, individual achievements programmed
[X] Fixed up some old lines of dialogue and writing
[X] Fixed a glitch which prevented Character's sex records from clearing when starting a new file, after playing an existing file
[X] Fixed a glitch with catching fish, which would sometimes require the player catch multiple fish before one appears to cook