Another month, another set of new plans. These are just the initial plans, and will be expanded as the new versions are developed.
RogueLove 0.22 (February 19th) <-Now Available!!
[X] New Graphics; Updated Prisoner graphics
[X] New Room Types; Cell Block, Strip Bar, Obstacle room, Push-block room (2 types, each with 3 possible solutions)
[X] Press E to Push metal block, hold Shift+press E to Pull metal block
[X] Drow is no longer unlocked by completing one run. The Drow must now be freed from the Cell Block to unlock her
[X] Rooms with new, non-combat goals, requiring other skill checks to pass
[X] Room Goal is now displayed under the Map, normal combat rooms say, "Kill X Monsters to Dispell Barrier" for example
[X] All Huge Rooms have a 75% chance of being the non-combat variant, while Medium Rooms have a 25% chance
[X] New Animation; Player x Prisoner
[X] Rolling a Critical Success when Struggling or Resisting to Escape will now deal a maximum effect Knockback to every enemy in the room
[X] Reduced Megabat's HP by 100
[X] Fixed a HUD error which could cause the 'Magic Up' selection panel to appear offscreen on some monitors
[X] Telegraphs and other translucent textures (cum puddles, etc) no longer reflect light
[X] Improved the appearance of all 'puddle' types (new textures), and puddles which can damage (acid, blood, toxic) are more visible when flashing; they will never fade below 50% opacity
[X] Fixed a glitch which could cause the game to forget which room should have the boss key when saving and loading
[X] Fixed a glitch that, if the player saved and loaded after the Boss Key dropped but before picking it up, would prevent the key from being found. Saving and quitting with a Boss Key on the ground now counts as having the key
[X] Fixed a glitch which was hiding the Player's cursor after closing the menu
[X] The Boss Key now spawns over the Player's head when the key room is cleared, instead of at the room's origin point
[X] Picking up the Boss Key now auto-saves your run
[X] Boss Key now plays a sound when it drops, just for good measure
[X] Animations will stop playing on the HUD when Player escapes from sexual attacks
MGG v1.38b, Animation Update (February 28th)
[X] New Animations (rough versions); nekoFuta x playerM, nekoFemale x playerM, nekoMale x playerM, harpyFuta x playerM, harpyFemale x playerM, harpyMale x playerM, harpyFuta x nekoM, harpyFemale x nekoM, harpyMale x nekoM
[X] There are a total of 25 new animation combinations which are working in this update, view the attachment for a better understanding of what's new
[X] Complete more Monsters 'attacking' Player Animations, and program into animation system
[X] Monster x Player Sex now properly fills a Monster's daily sex requirement for happiness, this includes instances where the Monster rapes the Player
[X] Fixed a few older combinations which were playing the wrong animations
Note: In short, the animation update adds animations for every combination of Harpy x Neko, Slime Harpy, and Player, with the Harpy in the dominant role, as well as Neko x Player combinations which were missing
MGG v1.38b, Complete Update (Early March)
[/ ] Expanding Feral Monster System
[ ] Another existing species will now be considered Feral
[ ] New Feral Monster will start fights often
69 Days After 0.23 (Mid March)
[ ] New Photo
[ ] Achievements
[ ] Writing Touch-ups
[ ] Bug Fixes