v0.10 Planned Features
Added 2017-10-16 06:58:49 +0000 UTCThere's contention over the correct version number. Keep in mind it's not a decimal number in the mathematic sense, therefore .10 is very different from .1
...Migrating the old list! This will fill up with the new content, as always.
COMPLETE
- [X] Monster emoticons; monsters display important interaction information on word bubbles, I.E. if a monster can't perform a task due to lack of energy, the 'No EN' icon is displayed
- [X] Add Emotes: No EN, Sex Engaged, Sex Rejected, Level Up, Pass Stats, Fight Started
- [X] Newly grown trees stagger fruit growth, no longer drop all 3 at once
- [X] Add visual and sound FX to tool use
- [X] Add visual and sound FX to item use (using items, combining items, picking up items, monsters eating items, etc)
- [X] Tweaked fruit growth time on trees, as well as nutrition and decay values for each edible item
- [X] Items now show Decay % when hovered over. Items left in the garden will decay over time, usually this just means the item is destroyed, there are a few examples where a lesser item will be dropped (I.E. If an HP Potion decays, a Red Slime Gel will be dropped)
- [X] Items now show nutritional value. The initial value is determined when the object is spawned (for example, Acorns can be anywhere from 15-20) and as they decay the % is removed from the items total nutrition. Nutrition has a direct 1-1 effect on hunger when consumed. 16 Nutrition removes 16 Hunger
- [X] Program Lesser Succubus visit requirements, should now only appear at night and if there is a level 10 or higher monster in the garden
- [X] Add Skill, Charisma, and Wisdom to save system and monster generation system
- [X] Speed stat now effects how quickly monsters move, both in the Arena and Garden
- [X] Display pregnancy/stat pass chance on monster info panel
- [X] Remove motion blur
- [X] Fix glitch: when commanded to have sex, monsters sometimes masturbate instead
- [X] Fix glitch: monster stat passing did not always pass the correct numbers
- [X] Fix glitch: placing fences displays the wrong mesh
- [X] Fix glitch: after placing grass, swapping to another item, and then swapping back, sometimes the grassbag mesh does not display
- [X] Fix glitch: after time a fountain of random slime cum appears, I thought it was solved; it was not. This has now been fixed
IN PROGRESS
- [ ] New Monster: Direwolf
- [X] Model
- [X] Texture
- [ ] Animations
- [X] Program
- [ ] Attack affects pregnancy chance
- [ ] Wisdom affects pass stats chance, and MP regen rate
- [ ] Speed affects how long sex and masturbation takes
- [ ] Skill affects number of materials produced from sex, and chance to dodge in combat
- [ ] Charisma decreases the chance to be rejected from a sexual advance
- [ ] Defense decreases the chance to be engaged in combat
- [ ] Sex minigame with monsters to increase their loyalty and drop more consumables by making them cum multiple times
- [ ] Blockout intertior: Workshop
- [ ] Blockout intertior: Lord's Manor
- [ ] Add Crops; Corn, Rice, Wheat, Tomatos
- [ ] Add Items; Corn Husk, Bag of Rice, Bag of Wheat, Tomato, Corn Seed, Rice Seeds, Wheat Seeds, Tomato Seed
- [ ] Add Emotes: Give Birth, Recovered Hunger, Lust Increased, Lust Decreased
- [ ] Monsters purchased from the Harem need to properly show their hair/trim colours, increase the proper resident count and set their names correctly
- [ ] Change how monsters wander the garden. The current behaviour causes them to move randomly and try to leave the garden. I'd like them to look for favourite biomes and prefer to wander areas with tiles/trees/decorations that they like. This was a great suggestion by patron Xanthic!
- [ ] Finalize Feral Monster Programming
- [ ] Finalize Beast Monster Programming
- [ ] Create system for upgrading tools
- [ ] Fix glitch: battle FX sometimes remain after combat
- [ ] Fix glitch: certain animations reset monster blend shapes (boobs size)
- [ ] Fix glitch: monsters sometimes lose focus on their partner during sex, causing mating stats and other things to not record properly