🛡️ FN Captain America for G8M
🎯 Public Free Release
Features:
• G8M reshaped and textured as Fortnite’s Captain America
• Includes Head, Body, and Full Body morphs
• 3-part outfit ensemble: mask, suit, brows
• Accessories: Back Bling shield, Gold Rare shield, and semi-auto pistol
Wearables:
• LH wearable preset for pistol
• RH wearable preset for Gold Rare shield
• Back wearable for Gold Rare shield
• Full-body pose preset that applies both arm wearables
→ Total: 4 pre-posed wearable presets
📁 File Path:
People\Genesis 8 Male\Characters\DAZZworks\FN Capt America
🧠 Part 3 Notes:
Long-winded, so item features are listed first above.
At this stage, my focus shifts to locking in the final structure:
Morph creation begins — with full fist + smile expression checks
I then move into Iray preview rendering, cleaning up hard seams and doing any corrective paint where needed
Once it looks right, I drop the cleaned textures into the correct folders and save the skin preset
Then I save out the character preset
After that, I restart DAZ Studio
From there:
• I load a fresh G8M
• Apply my shape and materials to test them in a clean scene
• Begin the clothing process: import OBJs, assign materials, rig the outfit parts, and ensure all texture paths are correct
• Save down each item cleanly with final file structure
Once all presets are saved, I reset the scene, reload the entire build, and verify that everything links correctly — including materials, morphs, and saved states.
But it goes deeper than just visual checking.
This is where I know all paths are correct — and I often zip up the entire working assets folder just to confirm that nothing is pulling from outside sources. If the zipped version runs clean, I know the build is fully sealed.
Poses at this point are still front-end data — unless they’ve been saved incorrectly with things like expression sliders active. If that happens, they become backend-dependent and can break a package.
So here’s where I mark the split:
→ The character is stable, finalized, and ready to polish or release
→ The build now moves outward into extra presets, pose sets, shaders, or expansion pieces
🙏 Thanks again for following along — and 💥 consider joining the crew to support more game-accurate drops and complete workflow releases like this.
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