I’m thrilled to share the first part of the Battle Angel Project! This piece is fully sculpted and booleaned, meticulously refined through a Dynamesh and IMM process, then re-sculpted and ZRemeshed down to under 10k polys—all without sacrificing any visual quality or detail. It’s one of the smallest parts in the Sub-D workflow, and yet it originally held a 2 million poly count with no loss in quality!
Included Files:
OBJ
ZPRJ file for even more flexibility!
There are no UVs cut yet, making this a fantastic opportunity for those looking to practice UV mapping, thanks to the simple and clean geometry cuts.
This is just the beginning—grab it now and get your hands on this intricate piece! Stay tuned for more releases in the Battle Angel Project!