Welcome to the first session of Video Game Journalism 101. This year-long video series is a reimagining of my college course on video game journalism, media literacy, and consuming content in the age of disinformation. New episodes premiere on the first Monday of each month.
Today's video will be the most challenging of the bunch. Why? Because I need to explain the core tenets of traditional journalism: what it is, how it's produced, who it helps and who it holds accountable, and why you should think of yourself as a journalist even if you never intend to publish a story.
Future videos will focus on the games media, so don't worry, you'll learn the secret strategies and editorial pivots that have kept publications like IGN, GameSpot, and Kotaku running for decades. You'll see how the earliest video game media of the 1980s established peculiar (and sometimes self-defeating) habits that continue today. And you'll collectively imagine a healthier future for games culture, media, and discourse.
But for now, let's speedrun the basics of journalism!
Please feel free to respond to the video's questions in the comments. I'll regularly check this post to reply and to nurture conversations.
Najay Greenidge
2025-08-12 20:29:11 +0000 UTCCol
2025-08-04 08:35:08 +0000 UTCEcho Rose
2025-07-17 15:21:20 +0000 UTCgeopet
2025-06-24 17:37:29 +0000 UTCChris Plante
2025-06-12 20:59:17 +0000 UTCRoland Aichele
2025-06-11 05:47:01 +0000 UTCChris Plante
2025-06-08 16:25:09 +0000 UTCChris Plante
2025-06-06 02:22:29 +0000 UTCJon
2025-06-05 23:18:14 +0000 UTCBruce
2025-06-04 14:33:35 +0000 UTCChris Plante
2025-06-04 00:15:15 +0000 UTCColin Archer
2025-06-03 15:06:09 +0000 UTC