XaiJu
darknessfallsmod
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DF Build 25 Notes and Crap!

Ok folks, build 25 is ready! Unfortunately, this is going to need a new save due to quest and POI fixes. Not a lot I could do about that, I'm afraid.

Here's the patch notes and download links. Still ONLY works on A21.1 stable. No other version.

DF-V5.0.0-DEV-B25
- (Sphereii) Fixed material duplication when using remote crafting.
- (Myth) Fixed more reported PEP bugs.
- Fixed incorrect model on grown super corn (both variants).
- Fixed "Cannot use at this time" on the normal bandage.
- Fixed Knife Master 2 not properly adding bleed when it should.
- Fixed Serrated Blade mod not properly stacking bleed like it should.
- Fixed scout still only teaching Bladed Crafting 1, thus allowing cheap levels in that perk.
- Fixed Laser Carbine and Laser Shotgun turrets using the wrong parts and unlocking at the wrong levels.
- Fixed Jason's Machete damage scaling with quality when it shouldn't.
- Fixed missing unlock for Powered Steel Garage Door 5x3 Helper.
- Fixed Laborer not properly refunding points in perks the player can't use. (IMPORTANT NOTE: I had to alter the first laborer quest rewards to do this. It may cause a character reset if you have the laborer class!)
- Fixed Flammable Oil, Nicd and Liquid Nitrogen mods not being installable on some of the junk turrets (sledge and ranged).
- Fixed wasteland rocks giving nitrate when they shouldn't.
- Fixed missing door prices.
- Fixed Joel not properly teaching ammo recipes (was a buff issue).
- Fixed "Take All" causing NRE's even when the button is not there, and also removed some buttons I forgot about.
- (IDC) Added new animal snare that works the same way as the coop and beehives.
- Added missing localization to the science crafting perk to show it increases quality for the rocket launcher, flamethrower and robotic drone.
- Added feathers to the chicken coop as a potential production item.
- (IDC) Updated IDC core to fix some reported bugs with the Coop/Beehive/Snare.
- Updated the descriptions of the Animal Snare, Chicken Coop and Beehives to state how they work.
- Changed repairable vehicles to a game event block. On repair, the event fires, places the vehicle IN YOUR INVENTORY and then destroys itself. No more vehicles failing to spawn! (Vehicle Repair Kit description has been edited to state this)
- Changed the size of rad vultures and demon vultures to normal vulture size due to vanilla bug with the hitboxes when they're enlarged.
- Changed the crowbar. It no longer has a power attack, but unlocks safes and end-POI loot in 1 hit. This grants the "lockpicked" bonus loot. CAUTION: This uses a lot of stamina and creates a lot of heat. If you end up with a screamer party, don't blame me. You were warned.
- Changed the mesh for the thrown pulse grenade to see if it helps with it... y'know... being fucking thrown properly.
- Changed all quests from "Craft" to "FetchKeep" to make things easier and remove some bugs.
- Changed the heat generation on the grow lights because TFP decided to mess with the heat system and completely bugger it up.
- Increased spawn rate of repairable vehicles.

KNOWN ISSUES.
- Localization as per usual. Please post anything that seems odd or is missing.
- Loot is sort-of done so look for anything odd.
- Some blocks may not show HP when damaged. If these are NOT vanilla, please tell me because I know how to fix it.

Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B25.zip (you may need to copy and paste this)
Backup Download 1: https://drive.google.com/file/d/1ZqoTDkX2HlggQpyLJvfa9y0XHIcGyGLA/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1bw9BxvDpq2avEo-Gd4SisdlrTHvBZdGH/view?usp=sharing


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