I'll stop spamming your inboxes after this, I promise. ;)
So for V5, we intended to re-do blades. But since A20 kinda came out of nowhere and we needed to get the mod done, that project got pushed to the backburner.
It will be happening for V5.1. So bladed weapons will now be...
Bone Knife
Bone Machete
Stone Spear
Scrap Knife
Scrap Machete
Scrap Spear
Hunting Knife (Iron Tier)
Iron Machete
Iron Spear
Steel Knife
Machete (Steel Tie...
2024-02-23 09:51:15 +0000 UTC
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Heya folks!
I've spoken with the testers, and they like this idea, so I thought it was best to run it past you all.
5.1. I was intending to add in the new zombies with this update. Thinking about it, I think I'd like to get all the new stuff I've got planned into 5.1, test that to make sure it works as well as possible, then release WITHOUT the new zombies.
And then do a 5.1.1 with just the new zombie models in it (as it will allow us to focus testing just on those to mak...
2024-02-22 08:51:17 +0000 UTC
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Heya folks! I thought I'd just hop on and tell you what's going on.
Testers finally got access to the first build of 5.1. It's still not done yet as there's more stuff I want to add in, and I had a couple of ideas that I also want to integrate that I think will make late-game play more streamlined.
But right now, we're mostly just making sure balance is good and shit is working as intended. So expect this one to cook for a while longer.
Any questions, feel free to ask :)<...
2024-02-12 14:38:17 +0000 UTC
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Heya foiks! Just thought I'd do a quick check in so you all know what's going on.
After the last post, I did buy a load of zombies to start working on replacing the vanilla ones. That wasn't cheap, but that's what patreon is for.
So it's done, and I can start working on that. Right now, instead of going full balls-to-the-wall like I was when A21 streamer weekend happened, i'm doing 2-3 hours a night and having weekends off to chill.
As such, here's the patch notes thus fa...
2024-01-29 10:07:49 +0000 UTC
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I'm posting this cos I want input. Already spoken to the testers and most of them think it's a good idea.
I want to look at yeeting the vanilla zombies and replacing with ours.
Because I'm tired of broken hitboxes and other shit.
Like, I may keep a couple of the vanilla zombies.
Specifically the spider zombie (maybe), the scientist zombie (definitely) and the military zombie (also definitely)
But I kinda wanna toss the rest. MAYBE keep bubbles and the ...
2024-01-04 20:10:40 +0000 UTC
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First and foremost, happy new year everyone!
I wanted to post this last night, but discord and the patreon app decided not to work properly on my phone because I was in a black hole of internet.
Bloody twitter/X worked just fine though.
Thank you everyone for all of the support, be it playing this shit, watching my shit, paying for this shit or just sharing this shit. I have no appropriate words to explain just how eternally grateful I am. <3
Regarding DF, I hav...
2024-01-01 15:54:29 +0000 UTC
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Heya folks!
Not many patch notes here, but it should fix up most of the issues that folks have reported. I'm legit taking time off after this. Promise. ;)
Darkness Falls V5.0.1
- (IDC) Updated IDC core to fix some player reported issues.
- (IDC) Fixed screamers not spawning on scream.
- (SphereII) Updated SCore. (21.2.11.1647)
- Fixed incorrect icon on the granite working sink.
- Fixed player lights placing in the wrong direction to what the preview shows.
- Fi...
2023-12-08 13:21:20 +0000 UTC
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...I'm workinbg on DF 5.0.1. ;)
Nothing major that could kill a save. Just some small, annoying bugs getting squashed!
Thought y'all may like to know.
2023-12-01 02:18:59 +0000 UTC
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Since DF is now in stable, i'm sure folks will be wondering what the plan is.
Honestly? I'm taking a break until new year. :) I definitely need a holiday, I'm off to what I consider to be my hometown to see friends and family, then off to my actual hometown to see other family, then it's christmas, and then new year.
I also want to spend some time with unity as there are projects I would like to work on (which I will share info about when I have it)
I'll still be continui...
2023-11-26 01:56:52 +0000 UTC
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Hey folks!
Stable is done and out! Here's the patch notes. I've sorted out alt links for you all so you don't have to wait while the git gets hammered.
DF-V5.0.0-DEV-B29 (Or Darkness Falls V5.0.0 - Stable)
- (IDC) Updated IDCCore for 21.2 compatibility.
- (Laydor) Updated Quartz for 21.2 compatibility.
- (Khaine) Updated DF XML files for 21.2 compatibility.
- (IDC) Fixed Laser Workbench being unable to scrap items.
- (IDC) Added tooltip on mouse over for tool/modi...
2023-11-24 18:18:23 +0000 UTC
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Alright, so A21.2 is stable.
DF will be released as stable at some point soon.
Why not right now? I had a couple of bugs last night, fixed those, tested them this morning. After that, I shipped it to the testers to get their seal of approval.
After doing THAT, I found out one of the patches we use for Random World Generation is completely broken on A21.2.
Sooooooooo... I need to wait for the guy who made that to fix it.
That's where we're at. :) Now, only th...
2023-11-20 22:38:11 +0000 UTC
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I Don't Care (IDC - One of the testers) found a way to display tooltips when you mouse over tools in the various workstations.
So that's been added to DF now! You can see the results in the images. :)
2023-11-19 14:45:12 +0000 UTC
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Heya folks!
I hope you're all doing well. Quite busy over here as we've been helping out trying to catch some stray cats for the rescue so they can get help. So apologies for the quietness.
I do have a question.
Right now, I think DF B28 is fine. LIke, I'd happily release it. But I've also been waiting for A21.2 to go stable, because B28 doesn't work on it (but B29 is done which DOES work on it).
So I want your folks opinion.
Should I...
1) Release DF...
2023-11-14 20:09:14 +0000 UTC
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Alright folks, Build 28 is ready so we've got patch notes and stuff.
But first, some news!
As per the screenshot, I have moved DF over to A21.2, but NOT for this build. This is just to illustrate that it's working fine on that experimental version. Why now? Honestly because I believe the mod is in a good place for me to do that.
The plan is for Build 28 to be the last public dev build since everything seems to be running well. Further builds will be internal testing on A2...
2023-10-22 05:44:14 +0000 UTC
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Heya folks!
The first thing I want to do is apologise for the lack of posts recently. I was getting build 27 ready, and then we ended up having to look after a very ill kitten.
As in, we seriously thought he was going to die on Sunday night. Full weekend of hand feeding food, water and giving meds to try and save him... and we did.
There may be some neurological damage due to how ill he was, but we're observing for now. He can eat, drink, climb, play and use the trays, an...
2023-10-14 17:18:52 +0000 UTC
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Heya folks! I meant to post this yesterday, but insomnia from pain and all that. At least I've got the decent pills now.
Anyway, here's the patch notes. Letting you all have a few hours early access to it before I pass it on to everyone. :)
DF-V5.0.0-DEV-B26
- (IDC) Fixed NRE while scrapping items in the workbench.
- (IDC) Fixed stuttering issues and various others.
- Fixed Bundle of Flaming Arrows needing bundles of flaming arrows to be made, when it should be arrows, ...
2023-10-01 01:42:19 +0000 UTC
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Heya folks! Just wanted to let you all know what's going on.
I'm hoping for a B26 release this weekend. It's with the testers now. That'll include some hotfixes that are posted on the discord as well, but is otherwise a fairly small patch.
I THINK it's save-safe, or at least my 2 saves have been fine. No promises on that. You may need to pick up all workbenches/coops/etc first.
Personal note, I'm having a LOT of pain issues right now. I've been trying to get the doctor so...
2023-09-29 17:50:49 +0000 UTC
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Ok folks, build 25 is ready! Unfortunately, this is going to need a new save due to quest and POI fixes. Not a lot I could do about that, I'm afraid.
Here's the patch notes and download links. Still ONLY works on A21.1 stable. No other version.
DF-V5.0.0-DEV-B25
- (Sphereii) Fixed material duplication when using remote crafting.
- (Myth) Fixed more reported PEP bugs.
- Fixed incorrect model on grown super corn (both variants).
- Fixed "Cannot use at this time" on the...
2023-09-23 02:53:25 +0000 UTC
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This took way too long to upload. My internet is being pure potato today (about 3 hours per link). However, I've got a new build because it fixes quite a bit of stuff.
This SHOULD be save compatible with Build 23. Worse case, you may have some issues with fruit trees you planted. That's about it.
DF-V5.0.0-DEV-B24
- Updated SCore to fix an issue with the broadcast feature that meant you could craft without all of the ingredients, and craft without using resources if you're in...
2023-09-18 11:33:16 +0000 UTC
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You folks are getting this a little early as my upload speed is pure potat right now. 2+ hours to upload the build. Ugh.
Anyway, here's the notes and stuff. Due to POI fixes, you WILL need a new save unless you know how to reset regions properly. As per previous build, A21.1 only.
Regarding stable release, we tried the mod on A21.2 experiemental, and it broke HARD. So we're going to wait for A21.2 to go stable, then release DF as stable. Means w...
2023-09-16 00:27:12 +0000 UTC
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Same old models, but they work more like the dew collector now.
So build, put animal feed in the food slot, wander off, come back, collect honey and eggs! :)
2023-09-14 05:10:48 +0000 UTC
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It's finally done. Well, this build is. I'm sure there's more crap I still need to fix, but looking at everything reported in the discord, the majority of the bad crap is all done!
Now, I'm planning to release this after my stream. But I thought I'd give you guys an hour or so BEFORE the stream so the main link doesn't get absolutely destroyed.
Without further delay, here's the patch notes, and your download links. :)
DF-V5.0.0-DEV-B22
- (IDC) Fixed recipes going into ...
2023-09-08 18:50:43 +0000 UTC
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Will this do as a nice thing for the start of the month? ;) Build 21 is ready! The testers had a version without the zombie loot, and everything seems to be running well. I've had a quick run through zombie loot and can't find anything that might break the game, so I figure it's safe for all of you to have access to.
As per usual, i'll try and give you folks a few hours advance access just so the server doesn't get completely destroyed, then post public for everyone else later. Probably...
2023-09-01 10:31:14 +0000 UTC
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There is now a SciFi Hatch to go with the player crafted doors! Huge thanks to Vitticeps on the discord (who is also a patreon on here) for sourcing a model that fits the theme and I could apply the animations.
Not sure why it starts open. I'll need to look into that. I feel like it's playing the "close" animation because it's alphabetically at the top.
Unity is a strange beast.
2023-08-31 22:50:04 +0000 UTC
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Alright, it's as ready as it can possibly bne. I think we got the worst of the bugs, so have at it and all that!
I'll post public links later. I wanted to let you folks have a little time before the server gets completely hammered. :)
Darkness Falls V5.0 DEV Build 20 (Big Chungus)
- (IDC) Fixed spawn loop bug issue on multiplayer.
- (IDC) Fixed day/night sounds returning when player obtains and wears a watch.
- (IDC) Fixed invisible water from rain catcher.
- (Myth) ...
2023-08-25 00:35:29 +0000 UTC
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Hope you are all doing well!
Just wanted to give a heads up on B20, as I know there's a lot of fixes in it that folks are waiting on.
First thing to say, it's HIHGLY LIKELY going to kill your save as I had to fix some quest stuff. I just wanna get that out there straight away.
The second, and main point, is I'm aiming for weekend, probably Friday or Saturday.
Sadly nothing major to show off in terms of screenshots or anything. It's 99% bug fixes and 1 thing I'm cur...
2023-08-24 00:11:04 +0000 UTC
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After several hours of arguing with linux, and firewalls, and permissions, because I'm a potato...
There is now a non-traffic managed link available!
http://darknessfallsmod.co.uk/DF-V5-DEV-B19.zip
I'll make sure you folks get this first and then likely put it public a day or two later. :)
2023-08-20 23:15:40 +0000 UTC
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Well the world didn't implode while I was asleep, so I assume this is safe to hand out. As usual, you guys get the download first while I upload for everyone else. :)
This haxn't broken any saves, from what I've seen, so you should be ok to continue. But do remember this IS an experimental and a new save may be required.
Don't forget to delete your mods folder and replace with the new one. Don't just overwrite.
Have fun and all that!
Darkness Falls V5.0 DEV Build 1...
2023-08-20 15:20:39 +0000 UTC
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I apologise in advance. I'm a bit late posting here cos stream + posting in discord (twice) + letting people know on twitter.
Here's the patch notes + your patreon only link to help with traffic management. Enjoy. :)
Darkness Falls V5.0 DEV Build 1-17 Patch Notes.
- Updated DF C# patches for A21.1 compatibility.
- Updated DF XML for A21.1 compatibility.
- Updated SCore for A21.1 compatibility.
- Updated BiomePrefabExclusion for A21.1 compatibility.
- Updated O...
2023-08-19 00:22:24 +0000 UTC
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Heya folks!
Myself and the testers have been hard at work, so I wanted to give you all a progress update.
As it stands right now, there is one MUST FIX bug before any kind of public release. Actually getting the bugger to reproduce so I can track it down is the issue though. The reason I want to do it before public release is because fixing it could cause a save reset (and while folks SHOULD expect save resets in experimental releases, which is what I'm looking at, I want to min...
2023-08-16 05:00:57 +0000 UTC
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