XaiJu
darknessfallsmod
darknessfallsmod

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DF Build 24 Release Notes and Links!

This took way too long to upload. My internet is being pure potato today (about 3 hours per link). However, I've got a new build because it fixes quite a bit of stuff.

This SHOULD be save compatible with Build 23. Worse case, you may have some issues with fruit trees you planted. That's about it.

DF-V5.0.0-DEV-B24
- Updated SCore to fix an issue with the broadcast feature that meant you could craft without all of the ingredients, and craft without using resources if you're in a vehicle and those resources were on your hotbar.
- Fixed missing Beehive recipe unlock.
- Fixed items only giving jars OR broken glass. The method I was trying that should have worked according to TFP's notes, didn't. They only have a 50% chance of jars now.
- Fixed issue with the chicken coop and beehive not consuming feed when producing things.
- Fixed clawhammer not showing that it decreases craft time in the workbench.
- Fixed more food/drink display issues.
- Fixed max stamina bonus from food sometimes being incorrectly overwritten or disappearing entirely.
- Fixed various HP and XP issues with healing items.
- Fixed some vanilla issues with healing items not properly working on abrasion/sprain/break.
- Fixed incorrect unity tags on player fruit trees because Unity sucks and didn't save them the first time.
- Fixed incorrect downgrade on player fruit trees. Everything was downgrading to apple trees. My bad.
- Fixed incorrect damage displays and MOSTLY fixed damage amounts on all blades (Knives/Machetes). Damage done may be slightly higher. Why? No idea. I'm not spending more time on it.
- Added Generic Schematics to trader inventory.
- Added some extra checks to anemia debuffs to properly remove them when a certain food stat threshold is reached.
- Removed most vehicles from trader inventory as I don't want them easily purchasable (some vehicle parts have been left, however).
- Increased wild fruit tree spawn since they disappear now.
- Very slightly tweaked drop rates of keycards (as in, more common).

KNOWN ISSUES.
- Localization as per usual. Please post anything that seems odd or is missing.
- Loot is sort-of done so look for anything odd (other than zombies, as noted above).
- Some blocks may not show HP when damaged. If these are NOT vanilla, please tell me because I know how to fix it.

Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B24.zip (you may need to copy and paste this)
Backup Download 1: https://drive.google.com/file/d/1Ws-yz9ZzbtEPPouR_CyGuFvv26csNuvx/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1_rkJRCbXgVJ-Isb9-Kda6GH6AFvF7v7L/view?usp=sharing

Comments

I'll ask IDC. I think it's ticks and set to an in-game day

How long do snares usually take to "catch" an animal? Is it a certain amount of in game hours or real hours? Also, I don't know how I triggered it, but yesterday I was switching between my pipe guns and there would always be a puff of smoke when alternating. Starting up that similar save seems to have fixed it however.


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