XaiJu
darknessfallsmod
darknessfallsmod

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Future plans

DF seems to be mostly ok on 19.1 right now. I found one, really random bug that makes no sense, and just sorted out a workaround for that.

So now i'm trying to decide what to do next.

I want to work on the quest line, but that might be for 19.2 or A20. Haven't decided which yet.

However I HAVE bought some new gun models. I feel like the P225 and M4A1 need replacing at the very least, maybe the coil shotgun as well. So I bought some models that I can actually animate and replace them with.

So I think that's what i'll be doing next. Going through gun models and animating/replacing as necessary, but starting with the oldest ones first.

Comments

I think that's the first time i've seen someone say that early game goes TOO fast. One thing I do want to do is put back the old A16 mechanic where you couldn't repair something unless you knew the recipe. So finding iron or steel in a crate might seem good, until you realise you can't repair it. But holy hell... that's REALLY hard to do. Jams we can't do. At all. We just can't. Lower mod slots we can certainly consider for T1/T2. I actually removed mod slots from T0 stuff (stone tools, stone weapons, pipe weapons, blunderbuss). There is actually code in DF to basically wipe your character on death. All levels. All skill points. All quests. It's just not enabled by default because not everyone likes that. Not fucking with tree's. They're an FPS murder machine. TFP need to optimize their trees for us to do that.

My wife and I love your mod, however I have some suggestions. She feels DA is easier than vanilla and according to your goals to make early 7D2D longer (which I like) I was thinking that there could be some opportunities at the beginning. Most of my game play experience with 7D2D is early game, 3-4 bloodmoons is about when I start over. I never see high end skills or laser tech. I think its because you go from stone weapons to firearms. Perhaps work can be done there to expand lower level weapons. More jams, breaks, less mod capabilities, slower rate of fire. I want to work towards things, but it all ends up taking a back seat to crafting and workstation stuff. I end up skipping content. if a tool or item is able to be passed over, then there is an opportunity to slow down that progress (or speed up access to the lower tier item). maybe access to higher tier stuff can be trader missions that are super hard. overrun military POI with powerful undead to gain a blueprint. Also Death feels boring in 7D2D, It feels like a exploit (although all games except Outward handles death like this). I always wanted to have a character die and start a new character spawns but with 10% less character points. Now that poisoned status or broken leg either means death or gotta heal. maybe the loot off the other character could be a trader mission. some items (like the toolbelt) could transfer to the new character. Maybe trees could be planted closer together and forests could be an option. This is your baby and I am just throwing suggestions, take what you like and toss the rest.


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