XaiJu
darknessfallsmod
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Later than promised... but DEV B2 is out!

So I meant to do this a week or two ago, but the brain didn't want to co-operate on coding and I had RL stuff to do. However, here's the patch notes and a download link for non-discord users. :)

2.51 DEV B2

- Fixed a bug with the hunter ability still working if the player gets onto a vehicle and then off it again, and not crouched.

- Added requirement of player level 15 to forge ahead 1.

- Added requirement of player level 30 to forge ahead 2.

- Changed iron tools to need tool crafting 2.

- Added a requirement of player level 50 to steel tools (may adjust).

- Slightly increased player XP required to level.

- Added a nailbomb.

- Changed how the buff for the brass catcher works to see if it helps with full auto weapons (especially the M60).

- Removed the ability to craft gunpowder in the backpack.

- Increased gunpowder craft costs.

- Fixed pumpkin items being uncraftable in the oven.

- Fixed bullet proof glass being uncraftable in the advanced forge.

- Fixed an issue with Physical Conditioning allowing more than 400 wellness.

- Fixed textures on Titanium/Uranium/Plutonium.

- Fixed the Laser Battery not working on bows.

- Slightly decreased the fire rate of the M60 (still better than AK/AR)

- Increased the fire rate of the M4A1 (now the fastest firing gun, but lower ammo capacity than the M60)

- Very slightly lowered the regen rate on the Incubus.

- Very slightly increased the damage of the marksman rifle.

- Very slightly lowered the damage of the AR-15.

- Fixed up some gun sounds so stealth should work properly and HOPEFULLY fix lag on servers.

- Added some extra stages to bloodmoon hordes, so players should have a greater variety of zombies.

- Animals now spawn mostly reliably.

- Eggs now place a nest for chickens to spawn from on right click.

- Players must now complete 10 quests to advance to the next tier, instead of 5.

- Reworked trader quest rewards.

- Traders now reward items that grant the player faction with JUST that trader.

- Traders can now teach the player perks and recipes for dukes.

- Increased cost of items on traders.

- Reduced coin awards of trader quests by 25%

- Burst fire mods (3shot and full auto) now increase the rounds per minute for pistols, snipers and laser weapons.

- Higher tier buried supplies quests now have a larger radius so they're harder to find.

- Added alternative steak & potato and vegetable stew recipes.

- Removed map size options from RWG due to NRE's. Only 6k and 8k now available.

- Stopped non-wrenches giving wrench-only items when destroyed.

- Included a DMT patch to recalculate gamestage for 1 and 2 players.

Client: https://drive.google.com/open?id=1JWZxwnKeZ-e_LPrReV5kSsV8nIsYPC5J

Known issues.

- The trader items to increase faction are currently missing localization.

- The nailbomb is currently missing localization.

- The new animal spawner blocks MIGHT be missing localization and icons (the ones with skill notes icons are intended).

- Gamestages will need reverting in the XML thanks to Myth's DMT patch. Haven't done that yet.

As usual, dev builds are manual install only. If you want to wait for a proper experiemental build or full release, I totally understand. But I did promise to give you guys early access to builds, so here it is. :)


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