Later than promised... but DEV B2 is out!
Added 2020-03-15 22:17:24 +0000 UTCSo I meant to do this a week or two ago, but the brain didn't want to co-operate on coding and I had RL stuff to do. However, here's the patch notes and a download link for non-discord users. :)
2.51 DEV B2
- Fixed a bug with the hunter ability still working if the player gets onto a vehicle and then off it again, and not crouched.
- Added requirement of player level 15 to forge ahead 1.
- Added requirement of player level 30 to forge ahead 2.
- Changed iron tools to need tool crafting 2.
- Added a requirement of player level 50 to steel tools (may adjust).
- Slightly increased player XP required to level.
- Added a nailbomb.
- Changed how the buff for the brass catcher works to see if it helps with full auto weapons (especially the M60).
- Removed the ability to craft gunpowder in the backpack.
- Increased gunpowder craft costs.
- Fixed pumpkin items being uncraftable in the oven.
- Fixed bullet proof glass being uncraftable in the advanced forge.
- Fixed an issue with Physical Conditioning allowing more than 400 wellness.
- Fixed textures on Titanium/Uranium/Plutonium.
- Fixed the Laser Battery not working on bows.
- Slightly decreased the fire rate of the M60 (still better than AK/AR)
- Increased the fire rate of the M4A1 (now the fastest firing gun, but lower ammo capacity than the M60)
- Very slightly lowered the regen rate on the Incubus.
- Very slightly increased the damage of the marksman rifle.
- Very slightly lowered the damage of the AR-15.
- Fixed up some gun sounds so stealth should work properly and HOPEFULLY fix lag on servers.
- Added some extra stages to bloodmoon hordes, so players should have a greater variety of zombies.
- Animals now spawn mostly reliably.
- Eggs now place a nest for chickens to spawn from on right click.
- Players must now complete 10 quests to advance to the next tier, instead of 5.
- Reworked trader quest rewards.
- Traders now reward items that grant the player faction with JUST that trader.
- Traders can now teach the player perks and recipes for dukes.
- Increased cost of items on traders.
- Reduced coin awards of trader quests by 25%
- Burst fire mods (3shot and full auto) now increase the rounds per minute for pistols, snipers and laser weapons.
- Higher tier buried supplies quests now have a larger radius so they're harder to find.
- Added alternative steak & potato and vegetable stew recipes.
- Removed map size options from RWG due to NRE's. Only 6k and 8k now available.
- Stopped non-wrenches giving wrench-only items when destroyed.
- Included a DMT patch to recalculate gamestage for 1 and 2 players.
Client: https://drive.google.com/open?id=1JWZxwnKeZ-e_LPrReV5kSsV8nIsYPC5J
Known issues.
- The trader items to increase faction are currently missing localization.
- The nailbomb is currently missing localization.
- The new animal spawner blocks MIGHT be missing localization and icons (the ones with skill notes icons are intended).
- Gamestages will need reverting in the XML thanks to Myth's DMT patch. Haven't done that yet.
As usual, dev builds are manual install only. If you want to wait for a proper experiemental build or full release, I totally understand. But I did promise to give you guys early access to builds, so here it is. :)