V2.3 early access is now live!
Added 2019-08-10 14:09:15 +0000 UTCThat's right! V2.21 is now V2.3. There's a HUGE list of changes, and as Patreons, you all get early access to it. :) Here's the full list for anyone not in the discord.
- Updated DMT to fix Linux issues.
- Survivalist torch now drops the survivalist torch when destroyed.
- Survivalist torch now emits light. (incorrect prefab)
- Localization fixed for the ink.
- Ranged NPC's will now use ranged attacks.
- Quest giver NPC's now set to a static spawner on interaction to prevent despawn.
- Farm animals set to use a static spawner at all times. This means they shouldn't despawn.
- Spear power attack is now a bit faster.
- Myth's sleeper adjustments should be included.
- Random World Previewer now has the radiated biome included in the colors thing at the bottom.
- Random World Previewer localization finished off so it looks less like a hot mess.
- Added Hollow Point ammo to guns, cos I forgot.
- ALL mastery perks now require player level 50 in addition to finishing the class quest.
- Mastery book probability reduced from 25% to 5% (may revise this).
- Inceased crafting requirements of the Advanced Forge.
- Minibike is now made in the workbench.
- Added Myth's Bloodmoon Engine Killer.
- Updated Sphereii's EAITasks mod.
- Guns can now use HP ammo. - HP ammo has been tweaked to do the same damage as steel cased ammo, but no degradation penalty.
- Spear no longer counts as a tool.
- Combat Axe no longer counts as a tool.
- Combat Axe does the same base damage as the hunting knife, but with an increased dismemberment chance.
- Combat Shotgun can now take the Rod and Spring mod.
- Hunter now has an Advanced Extended Mag mod as part of their mastery.
- Survivalist now has the Mega Crush recipe as part of their mastery.
- Mega crush now gives a small increase to melee damage in addition to the speed increase.
- Added an Armor Shredder gun mod.
- All compo pack POI's edited for quest compatibility and better balance. (may only take effect on new game)
- Added Myth's tweaked gamestages for hordes and sleepers.
- Bombers now take less damage at 50% HP or lower.
- Food and Water can now go below 25%.
- Gun sounds rebalanced because some were way too low.
- Silencers now give an 80% noise reduction to ALL guns. Yes, even the ones in the mod that didn't work properly.
- Increased food poisoning chance on canned food.
- Added a 10% chance of a "rotten food" buff on crops. (cannot be cured. You have to wait it out)
- Reduced drop chance of Laser Pistol and Laser Sword.
- Locked the door on the small bunker.
- Max Spawned Zombies is now a menu option for single player.
- Max Spawned Animals is now a menu option for single player.
- 1 to 5 claim blocks is now an option for single player. (under the multiplayer tab)
- Re-organised UI for bigger icons in the backpack.
- Added Super Corn to loot lists as a very rare drop in-case RWG doesn't spawn the POI.
- Ability to heal players removed from bandages due to currently unfixble NRE.
- Ability to disconnect wires removed from the advanced wire tool due to NRE I need to track down.
- Fixed gun localization to state they are made in the Workbench, not the backpack.
- Added a hunger and thirst tick that fires every 6 hours to simulate the bodies natural need for food/drink.
- All coilrounds now only give 1 per craft, not 10.
- Coilrounds now use STEEL bullet casings, not brass.
- Coilbattery now gives 10 per craft, not 1.
- Coilbattery cannot be scrapped.
- Brass catcher cannot be installed in coilguns.
- Yellow Dye now uses Goldenrod plants.
- Trader was selling electrical items without better barter, which is not intended.
- Tweaked food trader has for sale.
- Added Carrots and Tomatos to the trader lists.
- Removed harvest bonuses from higher tier tools as it was getting out of hand with steel+ (bonus still remains so players do not lose resources from higher block damage)
- Increased titanium ore HP.
- Fixed an NRE with the wandering trader that happened if you talked to him with DM on.
- Fixed a couple of issues with the bunkers.
- Changed the spawner for the scifi portal to prevent issues with zombies spawning inside walls.
- Boss zombies given the feral tag so they should be more dangerous.
- Legendary zombies given the feral tag so they should be more dangerous.
- Legendary lab zombies now give Infection 3.
- Fixed some POI sleeper volumes.
- Changed "Day length" options to 15 min increments, so it now goes 15, 30, 45, 60, 75, 90, 105, 120.
- Tweaked gamestages so Nomad and Warrior aren't quite as harsh, but survivalist and insane have no chill.
- Updated EntityAliveSDX to fix potential MP issues.
- Increased the size of the dropped backpack to prevent lost items.
- Player backpack now persists for 1 hour after death to allow time for near death to wear off.
- Massively increased fireball delay for most demons so they can't rapid fire you.
- Pickaxes rebalanced so they don't give as many resources (better material still means more resources though)
- Fireaxes rebalanced so they don't give as many resources (same as above)
- Sleepers tweaked in several POI's.
- Added a small immunity to infection 1 after curing it (antibiotics and herbal antibiotics only)
- Added a small immunity to fire after using a drink to cure it.
- Quest rewards totally re-written.
- Changed one of the lockable storage cabinets to a half block to match it's icon.
- Fixed some minor issues with armor.
- Overhauled zombie AI.
- Added some scaling to the food/thirst ticks.
- Added immunity to food/thirst ticks if you have the newbie buff.
- Bloodmoon engine killer now has a tooltip warning (controlled by localization too!)
- Hunter class now has a tracking ability. It is gained on finishing your class quest, and upgrades by obtaining your mastery.
- Added a new, tweaked RWG mixer by Mythixdino.
- Added Myth's Bloodmoon tweaks.
- Added myth's RWG patch for smaller cities.
- Added Myth's "Difficulty Modifier" patch. Zombies no longer have damage reduction at Warrior+. (they still do increased damage)
- Added Myth's Bloodmoon Clear Up mod (kills biome spawned zombies on bloodmoon start).
- Added Myth's Day Clear Up mod (kills night biome spawned zombies on day start).
- Added Myth's No Sleeper HP Bar mod (sleepers do not show the health bar until they wake up).
- Added Myth's Quest Range alteration... thing. Basically, quests should now be closer to the trader.
Gitlab: https://gitlab.com/KhaineGB/dfdevbranch/-/archive/master/dfdevbranch-master.zip
Google Drive: https://drive.google.com/open?id=1D_2kksrXfImhfKOARrg7PrYjNPShbJ20