Hi everyone, time for the monthly DevLog ๐ Dive in to see what I've been up to ๐.
Super Night Riders S1
I have rewritten the UI system, making it possible to spawn UI elements in any scene.
For instance, you can now change graphic settings during a race!
This enhancement will also benefit the Light Fairytale series, allowing for equipment/orb changes during a battle!
Here's an unlisted video showcasing a prototype of the title screen.
youtube.com/watch?v=cMu2DHb28wc

With this, I am one step closer to making my game framework engine-independent. It's better to be safe than sorry, especially with all the recent drama surrounding Unity ๐ .
If you're wondering, the new Unity pricing changes don't affect me at the moment, but I have concerns regarding the long-term stability of the company.

I have implemented a new 'Sanpo' (stroll) mode, in which you can walk freely through the stages while enjoying the soundtrack ๐ง.

A peek at a long-standing request in the series: Hair (and more) physics ๐ .

"Does it come in black?" ๐ค
Now you can change the colors of cars, motorbikes, hair, and clothes!


Added support for 4:3 aspect ratio, perfect for CRTs ๐บ

Speaking of which, check out the new top-down view on a rotated CRT: The Sony PVM-9L3.
Playing the game like this gives off a vibe of an actual - albeit unreleased - arcade ๐.

Also added 16:10 support for the Valve Steam Deck! Here's the current prototype running natively on Linux!

Got one during the recent sale, mainly to use it as a devkit. Now I can properly test and optimize all of my games for it - and Linux in general.
Another way to enjoy the game on a handheld device is through PC streaming on Android using apps like Moonlight.
Here, on the Surface Duo, which can serve as a fantastic handheld thanks to its 4:3 OLED displays! My boss isn't too impressed though ๐ .


Light Fairytale Episode 3
Excited to share a new illustration of a playable character in Episode 3.
I'll keep the details about her under wraps for now ๐ค
4K version attached!

3rd Fairytale ๐ฎ
Here's the design of the female protagonist for the 3rd installment in the 'Fairytale' series - following Light Fairytale and Dark Fairytale.
This project is a story-driven action/puzzle platformer, drawing major inspiration from 'Prince of Persia' (Apple II/MS-DOS).
Still playing around with the color palette though ๐ .

A bit early to be working on a new game, you might ask?
Well, my goal for both DF and this 3rd project is to create good-looking, playable prototypes that I could pitch to publishers.
With the fully released 'Light Fairytale' and 'Super Night Riders' series under my belt, I'm hopeful that these projects will secure decent funding for better - and faster - production ๐
However, all of this will come into play after the releases of LF Episode 3 & 4 and SNR S1 & S2.
So, I'll need to have these prototypes ready by then!
What's Next
Next month, there will be an event on Steam featuring playable demos from upcoming games.
I plan to participate with Super Night Riders S1, so you'll have a chance to play it very soon ๐
The Early Access is still on track for November.
That's all for now!
Thank you so much for your support and patience. See you soon ๐
LimedGreen
2023-11-03 00:42:23 +0000 UTC