Hi everyone,
I hope you're all doing very well!
Posting the weekly roundup a few hours earlier this week as I need to be in bed early for a weekend event.
I do have great news in that a new build of the Bindmancer will be ready to release next week.
The new gas trap feature and wall trap encounter are more-or-less completed. It's now a process of bug fixing as much as I can and making sure they feel solid to play and fun to watch.
This week I did a bunch of stuff wrapping up this new feature:
I added a art asset for the dungeon environment. It's the back-wall of the wall trap you get placed into after succumbing to the gas-trap. It has a new and a broken state that changes after the trap event.
Once you're knocked out you're transported to the tile in front of this asset. It's always very near to the trap itself. So it's not too disorientating.
I also added sound effects to the Gas Trap!
I added some reward spawning if you destroy the gas trap.
I bug fixed some lighting change quirks.
I placed the Gas trap into new dungeon tiles. in Total adding 7 new dungeon tiles to the game. The gas traps themselves wont appear in every level but should appear 1-3 times on larger maps.
And in general just did a lot of gameplay and logic bug fixing surrounding the feature.
Next up will be just a bit more bug fixing and adding 1-2 more art assets. And then we're good for a release! :D
I'm excited to get what's gonna be the last two months of solid work to you all! :D
Cheers!
Caroo