Stat sheets!
Added 2025-09-08 16:34:38 +0000 UTCJust figuring out the best way to share these since patreon editing is limited - so bare with me, first up is Trevor, also any feed back is welcome especially if you think knowing the inner workings of skills like this is too much of a spoiler :D
Name: Trevor
Class: Arcane Chef
Rarity: Rare
Level: 20
Experience: 5882/16284
Hit points: 290/290
Mana: 590/590
Stamina: 290/290
Strength: 13
Dexterity: 30
Endurance: 29
Intelligence: 59
Wisdom: 28
Charisma: 10
Willpower: 13
Perception: 8
Luck: 6
Unspent: 0
Abilities:
Precise Palate: 1
Butchery: 4
Carving Touch: 2
Infused Flavour: 4
Chef's Pantry: 4
Culinary Transformation: 3
Arcane Foraging: 3
Fiery-sous: 5
Stock Reduction: 2
Active evolution quest:
Achieve 20 unique buffs. - 9/20
Fiery-Sous (Active)
Crisplet
Level: 5
Experience: 249/1543
Hit Points: 290/290
Mana: 530/590
Stamina 290/290
Abilities:
Flame Control
Fire Immunity
Fire Conjuration
Mana Enhancement
(1 Available skill selection)
Active Evolution Quests:
Protect the Flamebearer - Intimidate or drive off threats 4/5
Feed the Flame - Help prepare meals using open flame 16/20
Constructive Cooking - Construct protective cooking hearth 4/5
On Level Up:
+2 Intelligence
+1 Wisdom
+1 Dexterity
+2 Unassigned
——————————————
Precise Palate
Level: 1
Experience: 26/100
Allows minor control over buff duration versus potency.
Affects all who consume the meal.
Allows the user to change the balance between duration and potency by 5% per level each way.
Butchery
Level: 4
Experience: 78/1056
Able to identify usable parts, Increased yield from target.
Unseen affect: based on skill level, Improves cleanliness of cuts and waste based on skill level
Carving Touch
Level: 2
Experience: 7/325
Can more easily shape ingredients for presentation
Ability to carve runes onto ingredients for additional buffs
Rune duration based on mana investment / item quality / rune grade / rune age
Buff Duration=[30×(1+0.8⋅ln(1+100/m))×i×r×(1−60/a)]
M= mana invested a minimum of 50 -
I= item quality multiplier, 1.0 common / 1.1 uncommon / 1.25 rare / 1.70 legendary / 2.0 mythic
R= rune quality - 0.90 poor / 1.0 adept / 1.15 fine / 1.35 masterwork / 1.60 grandmaster
A= rune age In days 0-60 (past 60 rune rendered ineffective)
Base duration 30mins
Infused Flavour
Level: 4
Experience: 1008/1056
able to infuse meals with additional bonuses based on ingredient input and type of ingredients, buff duration and strength changed by level
Duration=1×(1+0.30(S−1))×(1+0.35(Q−1))×(1+0.20(√n−1))
Baseline buff = 1 hour
S = scaling skill lvl 1 is 1.0 / 2 - 1.3 / 3 - 1.6 / 4- 1.9 / 5 - 2.2
Q = end result quality common 1.0 / uncommon 1.35 / rare 1.70 / legendary 2.05
Ingredient count has diminishing returns via √n (stacking more helps, but not linearly).
Chef's Pantry
Level: 4
Experience: 454/1056
Costs 5 mana per type of item stored and drawn from the soul space - can store any item that the user is able to make food from or food related!
will not perish
Levels past 5 will reduce mana cost eventually at level 10 (the cap) remove it is removed altogether.
Level 5 - 5 mana / 1xp per : Level 6 - 4 mana / 2 xp per : Level 7 - 3 mana / 3 xp per : Level 9 - 2 mana / 4 xp per : Level 9 - 1 mana / 5 xp per : Level 10 capped - 0 mana - 5 xp per
No current max mass - there is a max size limit (nothing larger than 3x giant elephant can enter without breaking it down first. basically drake was max size moving forward)
NO EVOLUTION
Culinary Transformation
Level: 3
Experience: 175/647
able to purify toxic ingredients, at high levels, able to purify more mana rich ingredients, level 1 - common / level 2 uncommon / level 3 rare / level 4 legendary / level 5 mythic
Arcane Foraging
Level: 3
Experience: 256/647
costs 5 mana per 1 minute used, level increase allows user to focus on more mana rich ingredients and more control over what they are searching for.
Level 3: Able to mentally reduce glow for common items.
Level 4: Able to remove common items, and reduce uncommon
Level 5: Able to remove common and Uncommon items, and reduce rare
Stock Reduction
Level: 2
Experience: 0/325
Costs 100 mana per essence to reduce - costs 50 mana to infuse it into a meal
Required level for reduction of certain qualities
Lvl 1 - common / lvl 2 - uncommon / lvl 3 - rare / lvl 4 - legendary / lvl 5 - mythic
Current Inventory / Items on person/Sable:
[Not in inventory on person] 1x sets of tunic and pants
[Not in inventory on person] 3 gold, 98 silver, 22 copper
[Not in inventory on person] 1x Iron dagger
[Not in inventory on person] 1x Horse brush
[Not in inventory on person] 2x saddle bags
[Not in inventory on person] 1x Travel cloak w/ hood
[Not in inventory on person] 1x bedroll
-----------------------------------
Name: Jennifer Lyrea
Age: 23
Class: Piercing Archer
Rarity: Common
Level: 43
Experience: 35422/59827
Hit points: 570/570
Mana: 70/70
Stamina: 570/570
Strength: 15
Dexterity: 71
Endurance: 57
Intelligence: 7
Wisdom: 9
Charisma: 10
Willpower: 14
Perception: 39
Luck: 7
Unspent: 0
3 skill points per level
Abilities:
1: Piercing shot (can bypass most armours)
2: Silence the Wind (can remain undetected when still)
3: Threadstep (Passive) (untrackable and moves more silently without hinderance)
4: Piercing Echo (essentially double shot, first strike hits, followed by an echo of that shot hitting the same location)
5: Shatterburst (arrow breaks doing lower damage but in an area of effect)
6: Rattleshaft {Noise based arrow that allows the user to stun lower level creatures or act as distraction)
7: Blood trail (Passive) (sense and follow blood trails allowing accurate tracking)
8: Prey Reading (Passive) (more advanced sense of preys strengths, weaknesses, and danger levels)
9: Hunters Lattice (Trap, can set up thin thread based shots allowing early detection and trap triggers)
------------------
Name: Liane
Age: 21
Class: Shadow Rogue
Rarity: Uncommon
Level: 44
Experience: 14553/62211
Hit points: 450/450
Mana: 40/40
Stamina: 450/450
Strength: 17
Dexterity: 84
Endurance: 45
Intelligence: 4
Wisdom: 17
Charisma: 22
Willpower: 6
Perception: 54
Luck: 10
Unspent: 0
4 point per level
Abilities:
1: Heartseeker (Passive) (Able to sense your targets’ weak spots and attack there, inflicting incredible damage)
2: Armour pierce (Passive) (Able to bypass most defenses)
3: Silent Steps (Passive) (Untrackable and silent when walking, unaffected by difficult terrain)
4: Decoy (able to leave behind a decoy of yourself; this decoy is unable to move or attack)
5: Poison Specialist (Passive) (Longer poison duration and effectiveness in your attacks)
6: Advanced Stealth
7: Charm (Able to increase your charisma based on level and charm an individual)
8: Shadow Delve (Ability to hide in shadows)
9: Shadow Phase (ability to move through shadows at a limited distance)
--------------
Name: Milo Bestington
Age: 28
Class: Earthen Sorcerer
Rarity: Uncommon
Level: 47
Experience: 5433/69593
Hit points: 410/410
Mana: 1425/1425
Stamina: 410/410
Strength: 7
Dexterity: 9
Endurance: 41
Intelligence: 114
Wisdom: 73
Charisma: 18
Willpower: 22
Perception: 4
Luck: 19
Unspent: 0
5 per level
Abilities:
1: Conjure Element (Basic elemental conjuring)
2: Advanced Wind Blade (Offensive wind blade)
3: Earthen Grasp (Turn the earth against the foe trapping them in stone or sand)
4: Earthen Spike (Create solid earthen spikes that you’re able to hurl at your foe, from below or above)
5: Earth Construction (Advanced earth construction)
6: Gale Step (Use the wind to make incredibly fast bursts of movement)
7: Dust Veil (creates a cloud of dust while allowing you to sense all movement within)
8: Winds Warning (Passive) (heightened danger sense, able to feel incoming danger)
9: Mana core (Passive) (Increased mana by 25% as well as increased mana regeneration at 5% per level)
10: Grounded core (Passive) (Earthen core allows the user to resist all knockbacks and have solid footing on open ground)
11: Wind Cage (create a cage of wind trapping or surrounding your target)
12: Slipstream Flow (allows the user to make jumps and leaps, as well as run faster)
13: World’s Spine ( call upon the bones of the world itself creating a vast stone formation of jagged stone rocks to the desired scale and shape by the user)
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Name: Hari Lind
Age: 31
Class: Bulwark
Rarity: Common
Level: 46
Experience: 44877/67095
Hit points: 1710/1710
Mana: 50/50
Stamina: 1140/1140
Strength: 44
Dexterity: 14
Endurance: 114
Intelligence: 5
Wisdom: 16
Charisma: 17
Willpower: 8
Perception: 9
Luck: 8
Unspent: 0
3 per level
Abilities:
1: Power Strike (Heavy sword strike)
2: Iron Reversal (Counter attack ability)
3: Momentum Shift (Reduce armour weight, increases speed rapidly allowing easier escape at the cost of significant stamina)
4: Enduring Frame (Passive) (Increased health by 50% + passive health regen )
5: Taunting Cry (able to taunt an individual target this is particularly effective against those with low willpower making them more like to want to strike you.)
6: Shield Mastery (Passive) (You are your shield, able to move more freely, and use it as a weapon, less likely to cause damage)
7: Final Wall (Passive) (When you drop below 20% hit points you will enter a final stand, where stamina will be used instead of health, and upon entering an explosion of energy will eminate from your shield affecting all current enemies within a short radius blowing them back)
8: Battle presence (Passive) (Enemies will be more likely to target you naturally, you are unaffected by fear or charm based abilities, you can not be paralysed in battle)
9: Fortress Charge (Charge at your target shield first, gets a short burst of speed)
10: Wardens Slam (Your shield is a weapon, this allows you to empower your shield bash doing significant blunt force damage)
11: Bastion Break (Burst of energy knocking enemies back, followed by a significant burst in speed allowing you to retreat)
12: Hold the Line (You are immovable, once activated you are immune to knock backs, stuns, and cannot be shifted unless you choose to be. Warning! This does not prevent blunt force damage from impact)
Comments
You're the first person to notice! :P but that's for a bit later when we see more of Milo's past
T J Ward
2025-10-10 16:52:37 +0000 UTCThat's awesome! How the hell does Milo have so much luck? Why did he say nobody had the luck stat enough for dungeons, what's the prefered threshold then?
Jonathan Robichaux
2025-10-10 16:49:51 +0000 UTCSo in answer to your question, honestly it seems far more complicated than it seems, but I wanted something where the quality of ingredients and number of ingredients effected the buff time, so in a formula written out, it does look complicated its not that bad. The reason for this is because If I went too simple like giving everything a 2-3 hour buff time, it would lose impact later when using multiple rare items and it's still the same as a common roll with a common herb. Then on the rune carving, the life of the rune is there because if he's going to be selling to merchants in the future they likely wont have a time freezing device, so it will matter, I also felt it was justified that different qualities would effect the buff time, both in work and rune quality, and since it impacts the experience it was important. These formulas are something that Trevor will never actually work out, in the story but its the behind the scenes for me to keep track of things :)
T J Ward
2025-09-09 18:38:34 +0000 UTCIf you have the time could you explain your thought process on why these equations? Did you make them up yourself? Do you feel hindered by putting hard math into your creative process? What happens when you want to break these rules and just change it up?
JohnathanR
2025-09-09 17:20:23 +0000 UTCThanks for the info!
Metafy
2025-09-09 00:19:35 +0000 UTCIt would, but he's passing to Milo out of habit at this stage because until it was listing all his food items it wouldn't be stored, and at least historically i've had Trevor as not that mindful to retry things he's already deemed not possible! this will change over time with growth
T J Ward
2025-09-08 20:01:28 +0000 UTCWell his notebook should work as a food item at this point
Thorge Bettenhausen
2025-09-08 19:59:13 +0000 UTCFinallyyyy!!!!! STATS! 😁🤣👍
Caiban
2025-09-08 19:21:50 +0000 UTCOK! every status sheet is now up! :D oo actually something else people have asked a lot I'm going to add their ages there too, its not normally part of the sheet but a lot of people are curious Lastly if you want to see anyone else, let me know I have character sheets for most characters who are not more than a passing individual (for example random innkeeper in a village) - I will say I do not have abilities for people who will not be engaged in combat
T J Ward
2025-09-08 18:10:36 +0000 UTCI'll be honest, it seems far more complicated than it actually is :D
T J Ward
2025-09-08 18:09:51 +0000 UTCOh wow. That’s more math than I thought. Might bog you down later on
Sloth
2025-09-08 18:08:50 +0000 UTCThat would work, but yeah he needs to work it out, the system really relies on intent, so if he had a reason to see gold / silver as essential for cooking then the system would allow it. just right now, he doesn't :D
T J Ward
2025-09-08 17:06:12 +0000 UTCI like this as reference material. Also he should so the mental gymnastics to allow him to put his gold and silver in storage. Since you can get drinks and food with gold on it!
Hammy
2025-09-08 17:03:01 +0000 UTCGood idea, I'll almost certainly use a pdf for inventory I think :D
T J Ward
2025-09-08 16:39:23 +0000 UTCIf you have specific things you want to show a pdf or jpg attached as a file to a post is the most accruate way.
Findell
2025-09-08 16:38:10 +0000 UTC