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Tinon
Tinon

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What features are you mostly looking forward to?

Hi everyone!

I have a bunch of half-baked features on the horizon that I've been working on for a while, and I'd love to know which you are looking forward to the most so I can focus my efforts!

Some features will require much more work than others or are further away from completion, so I probably won't implement them in order of popularity, but knowing what's most popular will definitely help me prioritize tasks!


Player Trading: Being able to trade items with other players will give rare and powerful items a real value in the game, while also allowing you to gift items to friends.

NPC Trader: A trader will give players a means to get rid of common items more conveniently in exchange for other items.

'Auction House': An indirect means of trading items with other players with less overhead at a slight fee required by the broker. This will be accompanied by an in-game coin currency called Crowns.

Item Stash: Useful for storing items in your room so you can have more space and less clutter in your inventory. Also useful for sharing items between own characters and keeping items when withdrawing a character from the school. Backers will have additional stash space.

Multiple characters on the same account: Instead of having multiple alt accounts, players will be able to have all their characters on the same account, which will have the benefit of shared account-wide progress and benefits.

Full Transformations (Inanimate Forms): Full transformations are special spells that become available when downing an opponent, similar to sex acts, which allow you to instead transform them in more severe and complete ways. The forms available will be determined by their traits, nature, and body as a whole. The first forms will be inanimate, but later I will introduce minion and pet forms as well when co-op has become available.

Co-op Gameplay: Being able to roam the school in pairs of two, either as two students or a student and their minion/pet. This can be useful for multiplayer RP for up to four people in the same location. For PvP purposes, playing as two players will result in some down-scaling of power.

User & Character Profiles: A profile that is useful for storing and sharing RP descriptions of your characters, accolades, social links, etc. that can be accessed from inside or outside the game. Privacy settings will allow you to control who has access to your profiles.

Exploration Overhaul: Massive overhaul to how players explore the school, which introduces more interactions, meaningful choice, and ways to more effectively grind for specific items. The new system will be more reliant on story-based content and challenges that in turn take a bigger toll on your character but yield greater and more plentiful rewards.

Fortune Cards: The ability to earn fortune cards while playing, which can be used while creating a new character to alter their past in fantastic ways, both good and bad. There will also be a level of deck building involved that allows you to stack your deck, literally and figuratively, in a way that accommodates your interests and how you prefer to play the game.

Combat Spell Effects: Effects such as silence, fear, and seduction that introduce a more tactical use of spell actions.

Artifacts: Craftable items that can be used to cause specific spell effects without having to consume a spell action. Exploring the school will yield junk items that can be used to craft powerful items with limited uses)

Spell Action Efficiency: A means of regenerating and maintaining spell actions during combat, without relying on items (tied to skill mastery)

Conjuration Spell School: A school of spells that allow you to conjure items onto yourself or other students. Will be introduced with relevant class and skill.

Obsession Spells: Mind alteration spells that inflict kinky obsessions on your opponent, which can have demeaning consequences for them.

Hexed Items: Ability to hex items, granting them hidden negative effects that don't become visible before being worn or identified. Coupled with conjuration spells, this can allow you to conjure hexed items onto opponents.

Alchemy: The ability to craft potions that are useful for gaining specific traits. Will be introduced with a relevant faculty location and skill.

Faculty Staff & Locations: New staff, locations, skills, and classes in general.

Focus 'Skill/Talent Tree': A simple skill-tree-like system for customizing how traits and stats benefit your character.

Discoveries: A collection of known spells, skills, traits, and other discoveries that yield rewards, like unlocking fortune cards.

Text-Log: Local log of recent encounters and scenarios in the game that persist on logout. Backers will also be able to use an online log that they can access from different devices. The text log will contain an export feature for exporting text in a convenient and easily readable way.

Dedicated database for game servers: Reduces downtime and sudden crashes and increases the speed of some server operations by making the game servers less reliant on the website database.

Missing Backgrounds: Backgrounds for locations that are missing those.

Audio: Music and sound effects for the game.


Looking at this list, I just realized I have quite an extensive plan for this game... Hope you're all looking forward to what's still to come!

(Had to make another post because the poll was missing an entry)

Cheers,

Tinon



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