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Tinon

Tinon

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Tinon posts

Merry Yule & Happy Holidays!

Happy holidays everyone!

It's time for another year in review, and I hope you're all able to find some time to relax and cozy up during the holidays; maybe while you're reading this post. I myself am sitting in a comfy chair in my living room, nurturing my feet after a devastating fall I had yesterday. I slipped down a small flight of stairs, and because I slipped instead of tripping, I managed to get my toes twisted underneath me in a way where I effectively dropped a tenth of my weigh...

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Dev Log — November 2025

Hi everyone!

In the past month, I've continued to work on the PvE overhaul, and more precisely, room selection and the flow of moving between encounters, and how progression is tracked between scenes.

We also got some new graphics for books that will be a new item in the game with the PvE overhaul! In theme with the rest of the game, there is an orange-red book with a star on it for non-magical purposes, and a blue book with a shooting star motif for spells.

Cards

Ro...

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Dev Log — October 2025

Hi everyone!

Today is an uncharacteristically bright and warm day for autumn in Denmark, so I thought it'd be a great time to write the latest dev log while sitting in a sunray outside. Abide the light darkens my computer screen significantly, it's nice with some calm while writing a message to all of you ❤️

The PvE overhaul is coming along nicely, and in the past month, I've managed to map out and implement the backend side of it in almost its entirety! What I'm working on no...

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Dev Log — September 2025

Hi everyone!

Since the last dev log, I've been formulating a holistic design document for the elements that make up the new PvE system, and after numerous low-fi prototypes, I believe I've finally managed to come up with a dice roll system that checks off all the requirements I had for the system, which I am excited to share!

You can access the design document from this link: 2025-09-10 12:30:14 +0000 UTC View Post

Dev Log — August 2025

Hi everyone!

Since the last dev log I have been finalizing the new authoring tool, moved old scenes into Twine, and begun working on the first new scenes for the PvE overhaul!

New Icons

We have got our first new icons for desire-based actions! Many of the artists helping out with the game have been real busy during the summer, and we've had to use placeholder icons for many of the new actions that were added to the game with the desire system.

There is a lot of subtl...

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Dev Log — July 2025

Hi everyone!

Last month, I managed to finish the Favor system, add audio support to the game, and make huge progress on the new authoring tool and pipeline for the PvE overhaul!

After months of struggling with implementing desires and sexual preferences, which continued to grow in content and complexity beyond what I could've ever imagined, it feels nice to wrap up several features in a single month ❤️

Game Audio

Browsers, unlike game engines such as Uni...

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Dev Log — June 2025

Hi everyone!

I hope everyone who's had a chance to play since the last update are enjoy the changes to the game and the new desire system!

Between bug- and hot-fixes, I've been busy working on the Steam client for the game and a new Favor system that will play into the PvE overhaul.

Steam Client

The Steam client is now virtually finished, and the only thing I need before a Steam release is missing features like the PvE content I want to be in the game before it is pr...

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1.0.5 Prepatch is now LIVE!

Hi everyone,

The latest update is now LIVE!

New Website & Domain

The game has been moved from the old https://battlemageroyal.com domain to the new https://battlemageserotica.com domain, and the entire website has been visually improved!

Anyone who accesses the old domain will be redirected to the new domain, and any remembere...

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Dev Log — April 2025

Hi everyone, and thank you for all your patience!

The next update is finally very near completion! I am currently wrapping up any loose ends, making final validations of new features to minimize the number of stray errors on release, and looking for a suitable time to roll out the update.

Desires

This update is particularly massive! —and I realize now I should have bitten it into two updates so players could have enjoyed parts of the update sooner. I didn't expect the de...

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Dev Log — March 2025

Hi everyone!

Sorry for missing the February dev log. It's not the first time, but it is only the second time I've had to skip a dev log! I hoped to write about some of the things I've been working on lately, but the system kept changing, so it was difficult to write about anything I was confident wouldn't get changed already by the next (this) dev log.

Anyway, many things have happened in the past month and I have many exciting news to share for players and erotic lovers of all ki...

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Dev Log — January 2025

Hi everyone!

This month's dev log has been delayed because, between the holiday post and not getting the usual amount of work done in December because of the holidays, I didn't feel like I had enough to report on. To avoid this becoming a rolling issue each month, I will be postponing a progress update to February and instead focus on sharing some of my latest inspirations from other games I've played. Maybe this could become a yearly tradition as well!

Path of Exile II

It...

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Merry Yule & Happy Holidays!

Happy holidays everyone!

I hope you're all enjoying yourself in-game, with family, friends, or however else you spend your time this time of year. I myself am sitting in my childhood home, watching the Rings of Power with my family, as I'm writing this. Whenever I can find a bit of time to myself, I try to get a bit of work done on the game. Knowing I'm making progress helps me relax, and I want the game ready and out on itch.io&nb...

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Dev Log — December 2024

Hi everyone!

It's the last update of the year, and in the last month I've been mostly working on the upcoming desire system for the game. I think I'm on the 4th iteration of the system or something like that, but I believe the latest iteration is going to be amazing and I'm finally ready to share a more definitive and tested game design with you all!

Desires & Sexual Preferences

From the next update, players will be able to set their sexual preferences, and all players...

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Dev Log — November 2024

Hi everyone!

Last month I began implementing the prototype of the dynamic avatars on the test server, and I also continued development for the new website and launcher for the game.

Game Launcher

The game launcher on the Battle Mages: Erotica domain is now fully functional and ready for release! It is also operational on itch.io, making the game releasable on 2024-11-08 12:56:48 +0000 UTC View Post

Dev Log — October 2024

Hi everyone!

Last month I released an update for the game and between fixing updates I've moved on to fixing the new website and creating a better launcher for the front page and later itch.io!

You can find the test version of the website at https://test.battlemageserotica.com and most of the game systems have already been moved to the new domain...

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1.0.4 Prepatch is now LIVE!

Hi everyone,

The latest update is now LIVE! There was an issue with backers not being able to link their game and Patreon account following the update, which has since been fixed, so anyone who may have had problems linking their accounts today or yesterday should now be able to do so again!

Tutorial Improvements

Game hints have been added to the game, which will appear as players progress in the game and help players better understand what they can do in ...

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Dev Log — September 2024 (NSFW)

Hi everyone!

Last month has been another busy one and we're getting very close to the next update, which I expect to go out later this week!

Aside from the usual bug fixes and preparations for the PvE overhaul, the upcoming update will greatly improve onboarding and make it easier to both play and understand the game, what you can do, and how. This includes the introduction of action bars and macros for customizing your UI and making it possible to play the game without constantly...

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Dev Log — August 2024

Hi everyone!

Last month I decided to take a different approach to the game's development and began making the game more approachable for new players. The PvE overhaul is vast and it's very difficult to gauge when it's "good enough" for the Steam release, and another game developer and friend of mine suggested that I finish up the other things I needed for the release first, so when I get to the PvE overhaul I can release it when I want to or need to.

It's also been a tough month a...

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Dev Log — July 2024

Hi everyone!

I've been working on the early stages of the PvE overhaul and playing other games for inspiration, and it didn't take long for me to realize that I was missing something important; a comprehensive overview of how sex should work in the game.

Almost every aspect of the game will tie into sex somehow, and while the individual pieces were thought through, I've missed the holistic picture of how those pieces should come together.

Training, for instance,...

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Dev Log — June 2024

Hi everyone!

I've got some exciting news for you this month! We have made some good progress on the dynamic avatar and I will soon begin rigging it in Live2D and implementing it on the test server! Once we have some sort of base to work from, I will release the dynamic avatar in a beta version, where backers can choose whether to use the old/current system or the beta version of the dynamic avatar, and I will continue to update the avatar with more support for clothes and appearances an...

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Dev Log — May 2024

Hi everyone!

I've mostly recovered and yesterday I managed to work in some new backer rewards that I'm excited about sharing in this month's dev log!

New Backer Rewards

Backers with colored usernames can now decorate their profiles and roleplay details with the username colors available to them using the new [color] formatting syntax! Username colors have already been curated to appear nice and readable on profiles and inside the game, with a wide variety...

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1.0.3 Prepatch is now LIVE!

Hi everyone!

The latest update is now LIVE, introducing text formatting to the game together with many other GUI and quality-of-life improvements!

Graphical User Interface

The GUI has received a massive overhaul and the most substantial upgrade since the game's initial release. The purpose has been to give the game a more mature and distinct identity, where many generic icons and symbols have been replaced with custom ones, such as the new buffer icon that resembles the mo...

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Dev Log — April 2024

Hi everyone!

While development on the Steam release and the PvE overhaul continues, our artist has sketched up some previews for the mistress and master NPCs, which will be interchangeable miniboss encounters, depending on your sexual preferences.

The mistress/master encounter is the conclusion to the maid/butler encounters, and in order to encounter them, you will have to endure two encounters with their servants in the same run, before the mistress/master takes it upon themselve...

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Permanent Character Slot Bonus

Hi everyone!

This month all backers Students and up will receive a permanent character slot on their Patreon account, and some of you may already have received the bonus!

This reward is similar to the Yule gift backers received during December and January month, and the reward is linked to your Patreon account, so much like your other backer rewards, it will follow your Patreon account when you link it to a new account.

2024-03-02 17:38:07 +0000 UTC View Post

Dev Log — March 2024

Hi everyone!

It's already been a month and time sure flies when you're busy! Last month I released a Steam page for the game on Steam, a landing page for Battle Mages: Erotica, and worked on over 200 fortune card designs!

Steam Page

The Steam page for Battle Mages: Erotica is now live on Steam! If you haven't already, please consider adding the game to your wish list ...

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Dev Log — February 2024

Hi everyone!

It's time for an early dev log this month and I have some progress to share on the dynamic avatars and customizable dorm rooms!

Dynamic Avatars

We want the dynamic avatars to be perfect before we embark on the long journey of updating all the clothes in the game to work with its Live2D sprite, and for that reason, we have employed the help of additional artists to help with its design.

IGGI

The images here are by IGGI, who has lent us their exper...

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Dev Log — January 2024

Hi everyone!

I've been busy stumping out fires and catching up on all the work that piled up during the holidays, but I finally found the time to write the first dev log of the year!

Maids & Butlers

For this month's NPCs we have maids on butlers, which you will be able to encounter in the future! The duo encounter is designed to support any combination of maid/maid, butler/butler, maid/butler, and butler/maid, and there are plans for a third encounter where players hav...

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Permanent Stash Tab Bonus

Hi everyone!

I hope you are all having a great last week of December and are having a great time with the latest update!

As a special Yule gift for backers this year, all backers Student and up will receive a permanent stash tab on their Patreon account for the rest of December and January.

This reward was given to backers in advance with the roll out of the update, so some of you may have already taken advantage of your added space!

The reward is linked to your Patr...

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1.0.2 Prepatch is now LIVE!

Hi everyone!

The latest update is now LIVE and it's a big one, as one would expect after approx. half a year of development! Underneath you'll find the update notes.

Graceful reconnection, -server restart, and session affinity

Graceful reconnection allows it to handle most interruptions in connection without having an impact on players, and it is very good at keeping the client and server synchronized between connections. This should prove a huge quality-of-life improvemen...

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Dev Log — December 2023

Hi everyone!

The update is almost finished and I suspect it should be in a state where it can be rolled out sometime next week. I am currently waiting for the last few last status effect images, which should also be finished next week as well, so everything is coming together, finally! I still need to write a bunch of content for the game, fix a few scenarios, and some bugs that appear for inanimate players, but I hope to have it all ironed out and released within the next two weeks. View Post