1.19y Y? Because I Gotta!
Added 2023-05-01 13:23:50 +0000 UTCThe Allays and Vexes are finally here! Y'all probably saw this coming, but they're particularly wacky with some colorful varieties and custom animated models! Typically Vexes will spawn in warmer colors (red, yellow, etc) and Allays in cooler colors, though all can spawn in any color, some will just be rarer than others. Collect the whole set!
In addition to those we also have a bunch more new Patron zombies with representation of all 3 types, and a lot of updated shader stuff, most notably with Purpur and stuff in the End, as well as some increased support for BSL's new colored lighting! Be sure to grab the latest shaders and my config file from my Discord to get everything looking nice and pretty!
Changelog
[1.19y]
-Added the following Patron zombies!:
th3lucas (husk)
l4rsch (zombie)
Monesteir (zombie)
Misa (drowned)
-Added Allays and Vexes with 4+ texture variants each and custom, animated models with variable behavior.
-Added broad nametag support for Allays to summon an old pink, friend or two.
-Added all GUI elements for notifications, advancements, custom HP bars, and various other smaller elements.
-Added attempted backwards compatibility for upcoming smithing window (may not work yet).
-Redesigned elements of the recipe book GUI (should automatically be backwards compatible).
-Edited zombie model to allow for dresses (old zombies with skirts/long coats will be eventually upgraded).
-Edited husk model to allow for pith helmets.
-Edited color of end rod to be more greenish and better work with new shader maps.
-Resampled enchantment table book pages to design for shader emissive map.
-Removed old Optifine emissives from various blocks that now use shader-based emissives.
---Shader Support---
-Added full shader map support for all variants of Allays and Vexes.
-Added full shader map support for purpur blocks, pillars, stairs and slabs, including their CTM.
-Added full shader support for chorus plants/flowers, and its various states.
-Added full shader map support for end rods.
-Added full shader map support for end bricks, including CTM, slabs, stairs and walls.
-Added full shader map support for coal blocks.
-Added partial shader map support for enchanting table books. (will be animated in future.)
-Added emissive maps for all three torches.
-Added emissive maps for nether portals.
-Added emissive maps for shroomlights.
-Added emissive maps for all faces of crying obsidian and respawn anchors.
-Added emissive maps for new zombies.
-Added some miscellaneous spec and normal maps for new zombies.
-Updated some emissive maps for corals and sea pickles.
-Updated some shader support for a couple existing patron zombies.
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