XaiJu
Misa64
Misa64

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1.19c! Froggies!

Late night update! At least it's late but still the first of the month where I am. :P But hey, for many of you it might be a prime time! As many of you may be aware, I'm currently dealing with some real life issues so my update schedule's been a little rough and slow, but not to worry; I've still managed to get some stuff in for this month's update, like new more Patron zombies and Frogs!

Frogs have custom models which allow the ones that need pointy butts to have pointy butts (critically important), as well as pointy and flat snouts. They also currently come in 9 varieties of adults and 3 varieties of tadpole, and I plan to add more in the future! Also mossy cobblestone now grows more moss in shady areas for whatever reason! We also have a fix for the sculk catalyst for users who are not using shaders or are using shaders on Fabric (not officially recommended). The fix is as follows:

1)OPEN THE TEXTURE PACK FILE IN YOUR ZIP SOFTWARE OF CHOICE.

2)NAVIGATE TO: "assets\minecraft\models\block\"

3)DELETE: "sculk_catalyst.json" AND "sculk_catalyst_bloom.json"

Enjoy!

Changelog

[1.19c]
-Added the following Patron zombies!:
EROLIAS (zombie)
KELLY (zombie)
BROKKOLI (zombie)
-Added all 3 Frog textures, plus 6 alts.
-Added Tadpole textures, plus 2 alts.
-Added new model for frogs which supports optional features for different types of frogs. (Update Optifine!)
-Tweaked zombie model slightly to add support for new geometry.
-Tweaked Mossy cobblestone to be mossier on the sides of the block that get the most shade.
-Tweaked 5 models for final stages of growth for crops to be randomly more filled out in spots.
-Created a workaround for the Sculk Catalyst bug that Fabric and Non-Shader users are running into.

---Shader Support---
-Added SSS for all frogs
-Added full shader map support for tadpoles.
-Added emissive maps for new zombies.
-Added shader map support for mossier cobblestone sides.
-Added shader map support for final stage of wheat.
-Added shader map support for jukeboxes. (WIP)
-Tweaked intermediate damp farmland shader maps to be a more accurate intermediate stage.
-Fixed a small error in the specular map for black carpet, crevices were supposed to be shinier than the ridges.

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