XaiJu
Misa64
Misa64

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PCP37: Sculk's Creepin' up on Ya!

Finally after the weeks worth of working on animation, I'm able to show off what I've been working on! Sculk and its veins are both CTM and fully animated WITH full shader support. Seems like a lot of work for just two blocks, but that's just how it is sometimes, especially where animation and shader maps (which are also animated!) are involved.

I've also had some delays due to various real life issues, the most recent worst of which (lost my car/access to food) should hopefully be resolved by Monday. I suspect if all goes well with that, things will pick up again by the time for the final update, especially now that I have much of the source groundwork done for the deep dark themed blocks. Mobs will probably unfortunately have to wait until next month, but I plan to have all blocks and items done by next week.

Changelog
[1.19b] (tentative)
-Added animated large CTM textures for sculk blocks.
-Added new model and animated large CTM textures for sculk veins.
-Added the following Patron zombies!:
HEROSTRATUS (zombie)
MA_GELLAN (zombie)
MINECRAFT_MOMMY (zombie)
KGREENGRASS (zombie)
-Changed blockstate for sculk to remove random rotations.
-Changed model and textures of cocoa block for better mapping.
-Changed emissive map resolution for animated elements of conduits to further squash HellBug™.

---Shader Support---
-Added full shader map support for sculk blocks and veins.
-Added full shader map support for all stages of cocoa blocks.

Comments

Sorry to hear about your car situation. Hopefully you do get it all worked out soon. Love your sculk design. So creepy with those little eyes looking at me. I feel I'm constantly being watched. How fitting.


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