1.19a! New 1.19 Content and first Patron Zombies!
Added 2022-08-01 16:37:37 +0000 UTCHuge update today! The first batch of Patron zombies is now available for all to enjoy! There's still more on the way, and plenty of slots available for those who want to be immortalized as a zombie in the pack. Also this update is the first half of the 1.19 content, including a bunch of new blocks and items such as: all textures related to mangrove trees and all their wood products, mud and its products/variants, unique goat horns, froglights, and more!
This completes the first half of 1.19 content, with the planned second half focused on all the stuff in the deep dark, as well as the new mobs. Look for this on September 1st! (or earlier on Patreon!) For now be sure to check out the massive changelog for all the new goodies in this update! (download link at the bottom of the changelog)
Changelog
[1.19a]
-Updated pack format to 1.19 (will still work on older versions of the game, despite error message)
-Added the following Patron zombies!:
CHAMRS_DELUXE (zombie)
TERJAN (zombie)
MAXI_THE_UNDEAD (zombie)
OLEGREG (zombie)
EMFIRE (husk)
DWARROW (drowned)
JUST_A_ZOMBIRD (husk)
-Added custom animations required by certain Patron zombies.
-Added animated electrical effect to existing Frankenstein's monster zombie.
-Added new textures, models and blockstates for all 3 froglights with CTM support.
-Added new model and textures for frogspawn.
-Added new textures for mud, packed mud and mud bricks with varied CTM support.
-Added new leaf block textures for mangroves with existing custom leaf block model.
-Added new model textures and item icons for all forms of the mangrove propagule.
-Added new models and textures for all forms of mangrove roots, with CTM and some overlay support.
-Added planks, logs, wood, fences/gates, pressure plates, buttons, doors, signs and boats for mangrove wood, including various CTM.
-Added stripped log CTM overlay support for mangrove logs.
-Added a custom model and textures for moss carpet that allows it to slightly drape over the edges of blocks.
-Added a ton of properties files that should be unnecessary, but y'know. Optifine...
-Added a new model for a defunct block using 43 textures as a (hopefully) permanent workaround for Optifine's HellBug™.
-Added item icons for all new mangrove wood objects.
-Added unique item icons for all 8 varieties of goat horn.
-Added item icons for the two untextured music discs and disc fragments.
-Added item icon for tadpole buckets.
-Added all frames for the recovery compass item icon.
-Added item icons for all chest boats.
-Added a defined space size for text to fix an issue regarding 1.19 not rendering spaces on the GUI.
-Added a couple new font characters (if you run into missing characters you use, report them to me!)
-Altered some existing overlay CTM to account for new textures found in the mangrove swamp biome.
-Altered sign model to fix a texture mapping bug and to remove z-fighting from stacked signs.
-Altered two existing beds to include mangrove wood.
-Altered blockstates for mangrove fences and gates to allow for custom textures.
-Altered some of the zombie models to account for new features.
-Altered some font characters to account for the lack of floating point support on kerning.
-Altered kerning properties for ASCII characters to be more in line with the original look of my font.
-Altered some CTM formatting here and there.
-Removed a few redundant zombie alts and pumpkin headed zombies (already implemented by vanilla).
-Removed emissive map for warped sign as glow-ink replaced its original function.
-Fixed an issue with incorrect textures being assigned to polished granite slabs.
-Fixed a scaling issue with worldbarrier art and changed color to account for missing coloration.
-Fixed a mild duplication error in color.properties.
---Shader Support---
-Added full shader map support for frogspawn.
-Added normals and POM for mud bricks.
-Added shader map support for all 3 froglights.
-Added shader map support for mangrove leaves and propagules.
-Added SSS map support for all textures for mangrove roots that warrant them.
-Added structural normals and limited spec map support for mangrove planks, doors and trapdoors.
-Added structural normals and limited spec map support for acacia doors and trapdoors. (shiny gold handles!)
-Added shader map support for both mangrove boats.
-Added emissive and SSS map support required by certain Patron zombies.
-Added shader map support for 6 of 7 chest boats. (chest shaders still pending.)
-Added shader map support for new block textures affected by the fixed glowing bug.
-Added temporary SSS support for vines before I redesign them.
-Altered spec map for dark oak tops to reduce glare on edges.
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