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Misa64
Misa64

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PCP35: The Mangrove Swamps are Alive!

Attachmentseverything related to the naturally-generating parts of mangroves! Also we got some mud going. Eventually mud and both of the other dirt types will get overlay CTM support so they'll blend better with other blocks. Additionally mud will be made to look much slimier once I get their shader maps finalized and all that, but for now the mangrove swamps shouldn't be missing many if any block textures!

The final leg of this month's update will likely be focused on finishing up all the processed forms of mud and as many of the remaining items as possible for 1.19 support. Next month will be focused on finishing up the Deep Dark and back to mobs time permitting.

Changelog
[1.19a] (tentative)
-Added new textures for mud with large CTM support.
-Added new leaf block textures for mangroves with existing custom leaf block model.
-Added new model textures and item icons for all forms of the mangrove propagule.
-Added new models and textures for all forms of mangrove roots, with CTM and some overlay support.
-Added planks, logs, wood, fences/gates, pressure plates, buttons, doors, signs and boats for mangrove wood, including various CTM.
-Added stripped log CTM overlay support for mangrove logs.
-Added item icons for all new mangrove wood objects.
-Added the following Patron zombies!:
CHAMRS_DELUXE (zombie)
TERJAN (zombie)
MAXI_THE_UNDEAD (zombie)
OLEGREG (zombie)
EMFIRE (husk)
DWARROW (drowned)
JUST_A_ZOMBIRD (husk)
-Added custom animations required by certain Patron zombies.
-Added animated electrical effect to existing Frankenstein's monster zombie.
-Added a custom model and textures for moss carpet that allows it to slightly drape over the edges of blocks.
-Added a ton of properties files that should be unnecessary, but y'know. Optifine...
-Added a new model for a defunct block using 43 textures as a (hopefully) permanent workaround for Optifine's HellBug™.
-Added all frames for the recovery compass item icon.
-Updated pack format to 1.19 (will still work on older versions of the game, despite error message)
-Added temporary model textures for all 7 chest boats.
-Added item icons for 6 of 7 chest boats.
-Added a defined space size for text to fix an issue regarding 1.19 not rendering spaces on the GUI.
-Added a couple new font characters (if you run into missing characters you use, report them to me!)
-Altered some existing overlay CTM to account for new textures found in the mangrove swamp biome.
-Altered sign model to fix a texture mapping bug and to remove z-fighting from stacked signs.
-Altered two existing beds to include mangrove wood.
-Altered blockstates for mangrove fences and gates to allow for custom textures.
-Altered some of the zombie models to account for new features.
-Altered some font characters to account for the lack of floating point support on kerning.
-Altered kerning properties for ASCII characters to be more in line with the original look of my font.
-Altered some CTM formatting here and there.
-Removed a few redundant zombie alts and pumpkin headed zombies (already implemented by vanilla).
-Removed emissive map for warped sign as glow-ink replaced its original function.
-Fixed a scaling issue with worldbarrier art and changed color to account for missing coloration.
-Fixed a mild duplication error in color.properties.

---Shader Support---
-Added shader map support for mangrove leaves and propagules.
-Added SSS map support for all textures for mangrove roots that warrant them.
-Added structural normals and limited spec map support for mangrove planks, doors and trapdoors.
-Added structural normals and limited spec map support for acacia doors and trapdoors. (shiny gold handles!)
-Added shader map support for both mangrove boats.
-Added emissive and SSS map support required by certain Patron zombies.
-Added shader map support for 6 of 7 chest boats. (chest shaders still pending.)
-Added shader map support for new block textures affected by the fixed glowing bug.
-Added temporary SSS support for vines before I redesign them.
-Altered spec map for dark oak tops to reduce glare on edges.

Comments

Wow, that is a LONG list. Now off to explore a mangrove swamp. Thanks for your hard work.


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