Brutal Doom v21 August 09 Backup
Added 2018-08-09 21:09:20 +0000 UTCThis is a "kind of closed" beta test version, as I am publicly uploading the link to this file here, but not announcing it anywhere (my YT channel, FB groups, Moddb, etc.), because I want only a small amount of people to have access to it right now. This version can almost be considered a "release candidate", which means its basically complete, and now just need testing.
http://www.mediafire.com/file/8o45kck4xtgz2ii/bd21testaug09.zip/file
This is a list of the things changed:
- Added first version of Brutal Doom's manual. The version included on this zip still has not been revised for spelling errors as the changelog indicates.
- You can perform fatalities on the Spider Mastermind.
- New Weapon: Flamethrower. Rare replacement for BFG. (I am still thinking about making it a rare replacement for Ammo Backpacks)
- Rebalanced Grenade Launcher, added more impact damage (can kill Pinkies in a single hit).
- New animations for the Machinegun's underbarrel grenade launcher. Reloads faster, can be reloaded with the Reload key.
- New blood particles.
- Added Hell Knight and Baron of Hell's crotch pain animation rotations. (thanks to Dox).
- Better shotgun reloading frames (thanks to Tootsybowl)
- Killing an imp with an axe or vertical axe cut will show a new animation.
- Changed Axe's damage from 50 to 90.
- An axe attack will deal 150 damage when the player has the Berserk (can chop a hell knight or mancubus head off with a single strike).
- Tweaked green and blue blood codes to behave more like the original blood (thanks to Cacodemon345)
- Added new lava fall textures.
- Improved optimization on wall decals generated by killing small enemies with the SSG.
- You can cancel the recoil/reloading of many weapons by switching to different ones. This can make gun combos such as firing a rocket, imediately switching and firing the SSG, then switching to a submachinegun.
- When cancelling the SSG reload, when you switch back to it, the raise state will start mid way through the animation of putting the shells into it, making
it much faster.
- Purist can now use the MG42.
- Revenant Missile Launcher greatly buffed.
- Fixed missing Romero head easter egg.
- Indexed all gibs into the sv_corpsequeue cvar. This means better performance for slaughtermaps as you can get rid of gibs easier.
- Added shootable Icon of Sin boss fights for TNT, Plutonia, Plutonia 2, Plutonia RCP, Epic 2, Whispers of Satan, Doom 2 Reloaded, and Alien Vendetta. Still needs some work.
- Indexed all Final Doom maps into the Map Enhancement System. Now all maps features better skies, and will play the correct music when playing with Doom Metal Volume 5 (also released on this date).
- Now all trees and plants can be burned with napalm or plasma.
- Detailed Credits lump being re-worked, nearly finished.
- Killing a Pain Elemental with a fatality will leave a destroyable and pushable body that can work like an explosive barrel.
- New HUD sprites for the Tank. Now you can see the lower part better, so you can have a better idea of where the base is currently facing.
- Now the Radsuit powerup will protect you both from nukage, splashed lava, fire hazards, and flamethrower splash damage (both yours and from Mancubi).
This is the Doom Metal Volume 5 version which now features metal remixes for TNT Revilution. Still going to upload this file to Moddb later including details and credits.
http://www.mediafire.com/file/llyc03kk84ccbcu/DoomMetalVol5.zip