Zombie Exodus: Safe Haven scenario poll
Added 2022-07-12 14:18:36 +0000 UTCThroughout ZE: Safe Haven, I have used a few types of structures for chapters:
1. Group missions that take you away from the junkyard. Example: chapter 10 - trip to the museum.
2. Open-ended chapters where you can do a variety of tasks that each take up time. Example: chapter 8.
3. A mix of activities at the junkyard along with smaller excursions to places in the area around the junkyard. Example: chapter 9.
4. Solo missions away from the junkyard. Example: chapter 11.
Which of these chapters structures do you enjoy the most?
Comments
I prefer a mix of activities. I would like more optional missions, like the Grocery Store and Gas Station from part 2. I would also like the option to pull a Rachel and sneak out and do solo missions. Time limited missions would be interesting. Say you have two missions available but only have enough time to choose one or neither. Would really push forth choice consequences.
Siravisa
2022-07-12 19:28:44 +0000 UTCThe best thing that makes ZE:SH stand out from other ChoiceScript games is the openness. I've only seen two other instances where there was meaningful base/army building, but SH Part 3 took that to the max and I really enjoyed it. Optional missions would be interesting, or two/three missions you'll have to do before a certain date (scavenging somewhere for supplies, or dealing with a new problem). If you skip them then that's just more to bite you later, so the extra time base building was hopefully worth it. Maybe the optional missions have preset groups going, so you can choose who you spend time with. Just spit balling at this point. :)
Danny Santoro
2022-07-12 16:51:00 +0000 UTC