XaiJu
jimdattilo
jimdattilo

patreon


Zombie Exodus: Safe Haven general content poll

As I start to work out more development of Part 4, I'm considering events to add to certain chapters to showcase different sides of the apocalypse. In this poll I want you to vote on a scenario you would like to see.


Comments

What about sharks in a tornado?

Brandon Siebenaler

I chose the flu, because I'd like to see some in-group conflict rather than more issues from outside forces πŸ˜† If I could pick a second option, I'd go with natural disasters. I feel like we already have a lot of action with other people outside the group, both friend and foe. More potential problems among our own people could be very interesting, and not to mention that it'll give us a chance to improve or decrease the allegiance and morale stats, as well as create a lot of ripple effects on the group as a whole. Sickness (or natural disaster) would work well to provide MC character arcs, too, if the player wants; it can also differentiate the roles between a MC who is leader of the group, or one who isn't. One possibility for a leader!MC is the added stress of being tasked with making decisions that make them directly responsible for a member possibly dying, rather than it being an immediate outside force (i.e. if someone's bit by a zombie, that is slightly out of MC's control, since it could come down to personal error, like the infected dogs going after Benji and Nathan when they left camp). In the case of a sickness outbreak or characters getting hurt via a natural disaster, a leader!MC has a never-ending list of dilemmas and questions about morality. For example, would a more ruthless or unpitying MC allow a character they perceive as weak to get medicine from the group's dwindling supply or would they make up an excuse not to in the hopes that the character dies, similar to how they're able to subtly get rid of Parker during the hill battle? It could give the player a chance to turn their idealistic MC into someone who's pragmatic, or an uncompassionate MC might realize their method of ruling with an iron fist is making things worse, as a show of how the world ending has changed them for the better or worse. For a more compassionate leader!MCs, what if they insist on not letting ANYONE die if they can help it, low medicine supply or not? Perhaps someone gets hurt just before the natural disaster or is patient 0 of the sickness. Character A could be the first to fall ill with a mild cold that isn't too bad and hurt themselves somehow in a way that just requires some rest to recover. Leader!MC gives them medicine regardless, even though Character A could have done without it, but MC rationalizes that it's better to safe now than sorry later. Then the big event happens. Another character is wounded badly during the natural disaster, or they caught Character A's cold, but Character B doesn't get better, so it progresses to a highly contagious flu strain flu, followed quickly by pneumonia. They take a turn for the worst; their wound gets infected/the sickness gives them fever-induced seizures, not to mention other members are getting ill now, too. However, the group doesn't have enough antibiotics, pain relievers, etc. because of leader!MC's choices with Character A, despite this being a far more serious case. Character B (and others, if it's the sickness) might die due to MC's decisions. They might have even ignored Rachel warning them that they should ration their supplies unless they absolutely have to use them, opposed to Jaime supporting MC's reasoning for giving the medicine to Character A. A MC with high compassion maybe just hoped the group would be able to scavenge and replace the medicine supply before someone needed it urgently, and that has come back to bite them in the rear and they're facing horrible consequences for being too idealistic. For another playthrough, maybe the group DOES have enough supplies for both cases with Character A and Character B/everyone who gets sick, so that would increase morale and allegiance for leader!MC. For follower!MCs, perhaps a highly honorable or impulsive one faces a similar, but different challenge, like having to decide whether to go behind the leader's back for whatever reason and give the medicine to Character A anyway, enough though the leader said they would just wait it out? So then the same thing happens as above, and everyone blames them, because Character B (and others, for the sickness) died because follower!MC didn't listen to the leader. To go even further, though, an illness outbreak can tie into plots with the other groups, too, for those who want interactions with the outside gangs! Perhaps depending on who we're allied with, they'll consider helping MC's group if MC asks for medicine? Or if an allied group has dying members, too, due to the natural disaster or sickness, there's a morality problem of whether leader!MC will share their resources (or for follower!MC, they go behind their leader's back here as well). Maybe denying supplies to an allying group turns them into an enemy, or at the very least, your standing with them becomes chiller, so that runs the risk of hostility growing between the groups and you become enemies that way? πŸ˜€ Apologies for the ramble! Whenever I see your polls, my mind goes crazy with the possibilities haha

Paradigox

Sharks? Considering they're not classified as a natural disaster, no.

Michael Mercer

Definitely loving the natural disaster or the being tracked through the forest by wildlife.

Robert Scott VanHoose

Tornados mostly.

Brandon Siebenaler

How the hell does shark ended up at the inland area??

Amir

Do you mean cavalry?

Amir

Can the nature disaster include sharks?

Brandon Siebenaler

or maybe it's calvaries that come to the rescue

Kaede Ayamine

Definitely "MC got captured by other group" for me. Perhaps the scenario is how Benton got captured by our group but the difference is that we manage to free ourselves and neutralise the bandits and took all of their resources.

Amir

I'm really leaning towards wolves

Eternally Fresh Craft

my favorite so far are captured MC, the flu, and getting chased by wolves it's hard to just pick one XD

Having The flu makes it so realistic because not just zombies that you have to worry about. Having to worry about getting sick definitely makes you have to depend on your survival and your medical. It can also damage your group because if any of them gets sick, it can start killing them off especially if you don’t have the medicine for it. Man! This is so hard!

Dustin Youngren

Oh my this is extremely hard. I would definitely love a natural disaster like a tornado but I definitely want my MC to get captured. Can I vote for two?

Dustin Youngren


More Creators