XaiJu
Steatoda
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The Devil's Villain Chapter 1, Choice 1: Origin

The Devil's Villain Chapter 1 is out for out for all tiers and is available publicly on WebNovel and Scribble Hub.

The Devil's Villain In A Lewd Superhero World is a Choose Your Own Adventure Story, where Patrons get to pick the outcome.

The choices in the first chapter are important. Not only do they determine Tyson’s starting power and his first love interest, I’ll implement the choices into his starting conditions in the world. 

Voting is limited to the Ascended Tier.

Each Origin choice comes with 2 associated Perks and 2 associated Items, free.

Choice 1: Rising Star (Origin)

All villains start their careers somewhere, whether as another villain's sidekick or a C-list villain running a crime spree out of his garage. You may lack the power and experience other superbeings enjoy but being farther down the food chain has benefits too.

[Free] Living the Dream (Perk)

You live an abnormally charmed life, never suffering from minor inconveniences that ought to follow a person living the super lifestyle. You’re always well-rested in the morning even after you’ve been out late, your costume never chafes or smells no matter how long you spend in it, your cape never gets snagged on obstacles while you’re flying around, and so on. Even without a healing factor, you shrug off minor injuries almost overnight, and if you live a double life your civilian and professional lives will clash far less frequently than they should.

[Free] Beginner’s Luck (Perk)

What you may lack in raw skill you make up with a blessing of good luck which helps land you in sexy situations, almost as if the hand of some pervert artist were drawing you into them. Your attacks might blast the clothes off of a sexy hero as you defeat her, or the damsel you abducted might coincidentally turn out to have a fetish for being tied up by handsome villains like yourself. Good luck doesn’t just happen to you, it supplements your efforts as a super, turning your successes into lewd successes, and the more time you spend on acting like a villain the more of that good luck you’ll receive for your efforts.

[Free] Cozy Apartment (Items)

It may not be a secret bat cave or a fortress of solitude but it’s better than living in your mom’s basement. This comfy bachelor pad is the perfect lair for a beginner hero or villain, equivalent to a very roomy apartment with extra room for guests and a lab or training room for your super needs. It’s been furnished and designed with you and your powers in mind so you needn’t worry about accidentally wrecking things with your powers or science experiments. This unassuming home is difficult to find without your assistance. While you can bring friends and family over whenever you like, any nosy reporters, persistent cops, or other unwanted pests who try to follow you home will lose your trail and fail to find you again as soon as you make it inside.

[Free] SUPR (Items)

If there’s one place where young capes are more gifted than older veterans it’s in the social media scene and the internet in general. SUPR is the bastard offspring of a dating platform and most social media sites you might care to name, designed primarily for supers and their loyal followers and guaranteed 100% free of all information harvesting. Whether you’re looking to team up with other capes, hook up with an adoring fangirl or three, or show off your goods or the bank robbery you just stopped, this platform is the perfect place. What’s more, the more active you are in the social media scene the more quickly you’ll accrue fame and recognition in the real world, letting you spread your exploits and reputation across the interwebs.

Choice 2: Powerhouse (Origin)

Powerhouses are what most people think of first when superpowers come to mind. Equal parts villain and sex icon, you win people over with raw presence, forming teams and occasionally even seducing heroes to your side.

[Free] Rescue Romance (Perk)

Villains are larger-than-life figures who inspire fear and trepidation. They can also raise other feelings, ones best demonstrated behind closed doors. You’re about as charismatic as villains get, with a winning smile and a natural charm perfect for flirting with love interests or bantering with enemies, and those charms are most effective when performing villainous deeds. Help someone out and you’ll take a big step to winning their heart and maybe even convincing them to turn to your side.

[Free] World of Cardboard (Perk)

Many villains prefer to take heroes down non-lethally, and some will even refuse to kill. This is easier said than done, but you’ve trained extensively to bring your enemies down without killing them and have mastered an arsenal of techniques to secure defeated foes. Even if you’re going all-out you can easily pull your punches just enough to avoid killing opponents and limit collateral damage without impairing your performance. Once your foes are beaten you can be sure they’ll stay beaten instead of getting a second wind or escaping to cause more trouble simply by tying them up. Whether you slap on a pair of handcuffs or lock them down with your superpowers, your bonds are impossible for defeated foes to break or escape without help.

[Free] Symbol of Anarchy (Items)

Whether emblazoned on his costume or beamed into the night sky, a villain’s emblem is a symbol to strike fear into the hearts of do-gooders or inspire hope in those aligned with you. This symbol is an image of your creation which does all that and more when embellished on your belongings because it magnifies your presence and charisma. When worn on a costume it makes you instantly identifiable to anyone who’s so much as heard of you, making imposters trivially easy to spot by their lack of presence. It echoes your charisma in your absence and can broadcast it far and wide. Of course, those who’ve felt your presence more intimately might also feel more amorously inspired by such a symbol…

[Free] Artifact of Power (Items)

Capes rarely rely on powers alone. Like heroes and villains of ancient myth, they often possess unique or magical items with special powers, such as an invincible shield or a unique helmet that blocks psychic powers. You’ve acquired one of these magical or technological devices. It possesses a special quality such as indestructibility or magically enchanted and secondary use of a more perverse nature. For instance, you might have an invincible shield that resonates with enemy attacks and vibrates strongly enough to stun your attacker with a burst of pleasure, or you might have a magical whip that suppresses the powers of those wrapped by it. Note: Second Chapter Poll will choose Artifact.

Choice 3: Mastermind (Origin)

In the chaos of the criminal underworld, the mastermind is an oasis of order and control. Always the leader of a gang, villain team, or even the CEO of a corrupt corporation, masterminds dominate everyone around them and bend the world to their will, turning common crooks into elite enforcers and even brainwashing heroes into serving them as their minions.

[Free] All Part of the Plan (Perk)

Whether you’re robbing banks or stealing hearts you should always have a plan before making your move if you want to succeed at anything as a supervillain. You’re a master of concocting evil schemes and leading or manipulating people into following them, moving your minions around like mindless pawns on a chessboard, and leading your enemies into diabolical traps. The more information you have while planning out a scheme the more skilled and effective you and your goons become while following it, whether you’re kidnapping a hero’s love interest right out from under his nose or putting the moves on her once you have her back at your lair. While you’ll lose this skill bonus effect as soon as you deviate from the plan, you are capable of improvising on the fly to keep things on course.

[Free] Captive Audience (Perk)

Villains seem to love to hear themselves talk. Unfortunately for heroes, they’re often really good at it, whether they’re giving dramatic speeches, monologuing about their evil schemes, or seducing impressionable young heroines to the side of evil. You have a magnetic charm that borders on hypnosis, making you dangerously seductive and charismatic. Once you start speaking, people feel compelled to listen until you’re done, allowing you to chew the scenery with impunity or seduce a damsel right out of her panties without risk of being interrupted or attacked mid-sentence. While you’ll still need compelling arguments to seduce a heroine or win over an audience, your skills at doing so are second to none, and should you ever decide to get out of the supervillain business you could have a bright future as a politician.

[Free] Voice of Command (Items)

Masterminds are not reliant on their minions but it’s an annoying inconvenience to be cut off from them in the middle of a scheme. However, using civilian cellphones or other unencrypted communications is the same as begging the authorities to trace your calls or eavesdrop on your plans. This device, similar to a cellphone or wireless earpiece, allows encrypted communications anywhere in the world, piggybacking off existing systems in ways that can’t be detected, jammed, or tracked by any means. Neither your minions nor your rivals are ever beyond the reach of your voice.

[Free] Turncoat Wardrobe (Items)

A mastermind needs an army and an army needs uniforms, so why not outfit your minions with something pleasing to look at? This wardrobe of erotic outfits is an insidious tool of any supervillain fond of enslaving his enemies or recruiting vast armies of servants. Whether you prefer tight-fitting military uniforms, skimpy maid outfits, or a humiliating parody of a captured heroine’s costume, these finely crafted outfits offer just as much protection as top-quality military body armor or a very well-made superhero costume, regardless of how little skin cover they provide. However, the real benefit of these outfits is that they make it easier to control your minions. Each uniform contains hidden mind control devices that use subliminal messaging to condition the wearers for submission and obedience, slowly transforming them into the perfect servants for your nefarious schemes. Supers are more resistant to this effect than normal humans, but even the most willful heroine can be brought to heel simply by being dressed in your colors for long enough.

As always. Thanks for reading!


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