Legendary Classes
Added 2023-05-27 19:13:38 +0000 UTC-----------------------------
[Jack-of-All]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Slow Start, Endless Potential: 10% Talent Growth, increasing by 10% each Level]
- [Never Say Die: The user is exempt from the Experience and Stat Penalty upon death]
- [I Can do it Too: Every ten Levels, the user can acquire a Passive and Active Ability of another Class]
- [Selective]
- [Awaiting Selection]
- [Awaiting Selection]
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Active Abilities:
- [Sophistry: Increases Cha by 50%, making it easier to convince others. If your lie is exposed, however, the hostility of the target increases greatly]
- [Penny-pincher: Barter to reduce store prices by up to 10%]
- [Gamble: Throw a die or flip a coin before attacking to increase the efficacy of attacks by up to 50%]
- [Awaiting Selection]
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[Sword Saint]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Rampant Growth: 500% Talent Growth]
- [Peerless: 5% boost to all Stats as Level increases]
- [Weakness Exploit: Guaranteed Critical Strikes when targetting Weak Points]
- [Intuition: The user can detect traps and sense when an enemy is preparing an attack]
- [Indomitable: Your weapon's Physical and Magical Attack is also applied to the corresponding Defense]
- [Charismatic Sword: The more well-known the user becomes, the more Charismatic they seem to others]
- [Superhuman: Senses improve drastically as HP decreases]
- [Formless: 10% chance of evading all damage and 10% chance of ignoring all defenses]
- [Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
- [Attack Aura (1/10): Increases P. Atk by 10%*Level]
- [Defense Aura (1/10): Increases P. Def by 10%*Level]
- [Aura Sword (1/10): Increases Attack Range by 10%*Level]
- [Sword Kinesis(1/10): Controls swords infused with the user's MP even at a great distance]
- [Sword Teleportation(1/10): The user can instantaneously teleport to the location of their sword]
- [Sword Domain(1/10): Generates a field in which the user can react to all attacks, both Physical and Magical]
- [Sword Echo(1/10): Creates an afterimage using Aura, inflicting 10% of P.Atk as Supplemental M.Atk.]
- [Spirit Manifestation(1/10): Materialize the user's spirit, increasing offense, defense, and elemental resistances by 100%]
- [Heaven's Divide(1/10): Consume remaining MP to deal 10x the amount as True Damage]
[Archmage]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Rampant Growth: 500% Talent Growth]
- [Mystic Mind: Mana increased by 1000% and Int is boosted by 10% as Level increases]
- [Wellspring of Mana: Mana Stockpile boosted by 10% as Level increases]
- [Omni-Elemental Resistance: 20% Resistance to all Elemental Attacks]
- [Mana Walking: MP replenishes when moving]
- [Ancient Knowledge: Can decipher ancient languages and complex magic formulae at a glance]
- [Grand Magus: Able to emulate any Spell, regardless of mastery or comprehension]
- [Magic Void: Magic-related Skill Costs decrease by 50%. 20% chance to negate damage from Magic Attacks.]
- [Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
- [Magic Boost(1/10): Increases M. Atk by 10%, M. Def by 20% and P. Def by 10%*Level]
- [Chant Omission MAX: Instantaneously cast a spell at twice the Mana cost and half the efficacy]
- [Town Portal(MAX): Automatically teleport to the most recently visited Warp Portal0
- [Magic Cannon(1/10): Compress Mana into a long-range projectile that explodes on contact. Damage at the center of the blast radius is 1000% of the original Spell's damage, decaying exponentially.]
- [Mana Laser(1/10): Unleash a MAX-ranked Spell as an energy beam, dealing persistent magical damage to a target. Base Magic Damage is decreased by 50% but increases by 10% every second the Spell is channeled.]
- [Mana Trap(1/10): Conceal a magic circle at a target location, letting it be triggered remotely or at the user's behest]
- [Mighty Guard(1/10): Generate a Barrier that blocks 100% of damage at the cost of a matching amount of MP.]
- [Grand Grimoire(1/10): Stores Spells within the pages of a Grimoire for later use. Stored Spells deal an additional 10% Magic Damage as True Damage]
- [Doomsday(1/10): Rain comets from the sky, each dealing between 10-50% M.Atk as Omni-elemental Damage. The number of comets produced is equal to the user's Max MP/1000]
[Great Sage]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Unrivaled Growth: 1000% Talent Growth]
- [Heavenly Divine Body: Damage Mitigation boosted by 100 as Level increases]
- [Monkey See, Monkey Do: Increases comprehension, making it easier to learn a variety of Skills and Abilities]
- [Whimsical Drunk: Health and Mana Regeneration increased after consuming alcohol. Rationale decreases]
- [Eye for an Eye: Damage increases explosively against a target that has recently harmed the user]
- [Master of Arms: Intuitive understanding of all weapon types]
- [Splitting Hairs: Attacks to non-vital points have a 20% chance to miss completely]
- [Golden Core: Mana Stockpile increased by 9,000%]
- [Limit Break: Stats continue to increase after reaching the Level Cap]
Active Abilities:
- [Fiery Eyes(1/10): Increases Fire Resistance(10%) and allows the user to see through weak illusions]
- [Cloning(1/10): Creates between 1-10 clones of the user with 10-1% of their total stats]
- [I, Your Father, Carry a Big Stick(MAX): Increases damage with Staves and Polearms by 500%]
- [Stone Meditation(1/10): Enter a meditative state that causes the user's skin to become like stone, increasing Physical and Magical Defense by 100% while simultaneously improving Health and Mana Regeneration]
- [Sommersault(1/10): Leap a great distance in a single bound]
- [Gong Hit(1/10): Causes staff/polearm to vibrate rapidly, increasing the success rate of Stunning an opponent]
- [Golden Cloud Manifestation(1/10): Manifests a golden cloud that can travel at 100% the user's Movespeed]
- [Mystical Mimicry(1/10): Copy the last Skill used by an opponent at 10% efficacy]
- [Sea-Measuring Stick(1/10): Infuse MP into a staff/polearm to greatly increase it size and destructive power]
[Overlord]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Allied Growth: 100% Talent Growth to Familiars, based on the total number possessed]
- [Animal Magnetism: 10% boost to Vit/Dex/Cha as Level Increases]
- [Legion: Stats do not increase as you Level, but 10% of your Familiar's stats are added to your own]
- [Grooming: Raises a Familiars stats with proper care]
- [Calming Aura: Charisma boosted by 200% when dealing with Familiars]
- [Kaleidescopic Vision: Can toggle between x-ray, night, thermal, and magic vision]
- [Savage Medicine: Can draw out the medicinal properties of herbs and natural treasures, increasing their potency by 100%]
- [Juggernaut: Increases HP by 500%]
- [Limit Break: Stats continue to increase after reaching Level Cap]
Active Abilities:
- [Domination(1/10): Force a living being with less than 10% of their Health to submit. The number of entities you can force to submit increases by one every ten Levels]
- [Familiar Storage(MAX): Familiars belonging to the user can be placed in a revitalizing sub-space that prevents hunger and will gradually restore Heath and Mana]
- [What's Yours is Mine(1/10): The user can utilize the Skills of their Familiars as if they were their own]
- [Position Swap(1/10): Swaps the position of two Familiars or trade places with them]
- [Telepathy(1/10): Establish a mental link with Familiars, allowing you to stay in contact across vast distances]
- [Hold the Line(1/10): Increases self and Familiars' defensive stats by 100%]
- [Emegency Summon(1/10): Instantaneously recall a Familiar to the user's side, granting them Invulnerability status for 3s]
- [Sacrificial Resurgence(1/10): Sacrifice self or target Familiar to resurrect another, doubling their stats for a brief period]
- [Titanic Overgrowth(1/10): Drastically increases the size, stats, attack, and defense of a target familiar]
[Dragon Soul]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Draconic Essence: 100% Talent Growth, increasing based on the number of Dragon Souls consumed]
- [Draconic Assimilation: Boosts stats based on the number and type of Dragon Souls consumed]
- [Awaiting Earth Dragon Soul]
- [Awaiting Fire Dragon Soul]
- [Awaiting Water Dragon Soul]
- [Awaiting Wind Dragon Soul]
- [Awaiting Bronze Dragon Soul]
- [Awaiting Silver Dragon Soul]
- [Awaiting Gold Dragon Soul]
- [Awaiting Solar Dragon Soul]
- [Awaiting Lunar Dragon Soul]
- [Limit Break: Stats continue to increase after reaching the Level Cap]
Active Abilities:
- [Dragon's Majesty(MAX): Boost Cha by 500% for 300 seconds]
- [Dragon's Visage(1/10): Stuns a target within view. If the disparity between the user and the target's Level is greater than 20, there is a small chance of Instant Death Effect]
- [Dragon Scales(1/10): Produces scales along the arms and legs, increasing Elemental Resistance and improving Physical and Magical Defense based on the number and types of Dragon Souls consumed]
- [Awaiting Earth Dragon Soul]
- [Awaiting Fire Dragon Soul]
- [Awaiting Water Dragon Soul]
- [Awaiting Wind Dragon Soul]
- [Awaiting Bronze Dragon Soul]
- [Awaiting Silver Dragon Soul]
- [Awaiting Gold Dragon Soul]
- [Awaiting Solar Dragon Soul]
- [Awaiting Lunar Dragon Soul]
[Lord of the Forest]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Rampant Growth: 500% Talent Growth]
- [One With Nature: Boosts stats based on the number and type of animals the user had befriended]
- [Territorial: When fighting within an established territory, all stats are increased by upwards of 100%. When fighting elsewhere, this bonus is lost]
- [Green Thumb: Makes it easier to cultivate and nurture all forms of plantlife]
- [Naturalist: Stats increase in the absence of weapons and armor]
- [Zoolingualism: The user can speak to animals and understand their feelings]
- [River Spirit: When standing in naturally flowing water, Health and Mana Regeneration increase over time]
- [Father of the Forest: The longer the user remains within their territory, the faster and stronger plants grow. Slightly increases the evolutionary potential of plants and animals within]
- [Limit Break: Stats continue increasing after reaching the Level Cap]
Active Abilities:
- [Natural Healing(1/10): Increases Health Regeneration of a target by 100%]
- [Forestwalk(1/10): When traversing forested regions, Movement Speed and Stamina Regeneration is increased by 50%]
- [Beast Form(1/10): Transform into any animal the user has sufficient knowledge of]
- [Entangle(1/10): Summon roots to restrain and poison an opponent]
- [Sanctuary(1/10): Creates an area in which hostile enemies and monsters cannot enter]
- [Forest March(1/10): Command nearby trees to uproot and relocate themselves]
- [Flower Sentry(1/10): Summons a Flower Sentry with 10% of the user's stats]
- [Tree of Life(1/10): Manifest a giant tree that increases the Health Regeneration of allies by 500%]
- [Nature's Avatar(1/10): Become one with nature, allowing you to command plants, animals, and earth for the duration]
[Divine Smith]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Rampant Growth: 500% Talent Growth]
- [My Fist is a Hammer, and My Heart is a Flame: Experience acquired when forging is increased by 500%]
- [Discerning Eye: You can see the vulnerabilities and imperfections in metals and forged equipment]
- [Metallurgy: An intuitive sense of how to shape and work metal]
- [Cuppelation: An intuitive sense of how to shape and work gems]
- [Earth's Blessing: Improves vision when underground or in caves. Further causes minerals to glow in the dark]
- [Mineral Detection: You can sense minerals within 500m]
- [Godsmith: Stats increase based on the quantity and quality of items you've forged]
- [Limit Break: Stats continue to increase after reaching the Level Cap]
Active Abilities:
- [Divine Forge(1/10): The user can mass-produce any items they have personally forged so long as they have the required materials. Mass-produced equipment is always two Ranks lower than the original piece]
- [Material Storage(1/10): Minerals and loot items can be placed in a sub-dimensional pocket for use in the Divine Forge]
- [Soul Infusion(1/10): The user can infuse their Experience into the items they forge, strengthening them further]
- [Naming(1/10): Draw out the potential of a weapon or piece of armor by granting it a name]
- [Earnest Blow(1/10): Deal 100% P.Atk Damage to a target, ignoring defenses and leaving equipment unscathed. Hammer only]
- [Blacksmith's Aura(1/10): Reduces the rate at which nearby equipment degrades]
- [Overdraft(1/10): Increase the attributes of a piece of equipment by 10% at the cost of 10% Durability]
- [Forgemaster's Fury(1/10): Infuse your wrath into your hammer to give it a 1% chance of breaking non-Legendary weapons and armor on contact]
- [Soul Temper(1/10): Increase the attributes of anything, be it an object, person, plant, animal, or monster, by 10%, permanently]
[Archfiend]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Blood of the Archfiend: 666% Talent Growth]
- [Demonic Resilience: Enhances the Archfiend's resistance to physical and magical attacks, reducing incoming damage from all sources]
- [Infernal Presence: Exudes an aura of darkness and fear, causing nearby enemies to experience reduced accuracy and lowered morale]
- [Diabolical Manipulation: Possesses advanced knowledge of dark magic, allowing the Archfiend to manipulate and control dark energy with precision]
- [Unholy Aura: Envelops the Archfiend in an aura of malevolence, causing periodic damage to nearby enemies and weakening their defenses]
- [Forbidden Knowledge: Gains access to forbidden and ancient knowledge, allowing the Archfiend to understand and utilize dark rituals and arcane secrets]
- [Infernal Resurgence: When critically wounded, the Archfiend taps into their inner demonic essence, temporarily boosting their strength and regeneration for a last-ditch effort]
- [Demonic Dominion: Exerts dominance over lesser demonic creatures, enabling the Archfiend to summon and command them in battle]
- [Limit Break: Stats continue increasing after reaching the Level Cap]
Active Abilities:
- [Dark Embrace(1/10): Conjures dark tendrils to ensnare and immobilize enemies, rendering them vulnerable to further attacks]
- [Hellfire Blast(1/10): Unleashes a devastating blast of hellfire, inflicting massive area-of-effect damage to enemies caught within the flames]
- [Demonic Transformation(1/10): Temporarily assumes a monstrous demonic form, granting increased physical attributes, resistance, and access to devastating demonic abilities]
- [Soul Drain(1/10): Drains the life force from a target, replenishing the Archfiend's Health and weakening the victim]
- [Abyssal Shadows(1/10): Summons shadows from the abyss, shrouding the area in darkness and causing confusion among enemies]
- [Infernal Armor(1/10): Conjures a demonic armor around the Archfiend, providing enhanced defense and resistance to damage for a limited duration]
- [Blood Pact(1/10): Sacrifices a portion of the Archfiend's Health to unleash a powerful spell or ability, causing immense damage to enemies]
- [Demonic Servitude(1/10): Calls forth a powerful demon minion to aid the Archfiend in battle, providing additional firepower and protection]
- [Dark Ascension(1/10): Ascends to a higher plane of darkness, temporarily becoming invulnerable and gaining access to ultimate destructive abilities]
[Grand Plunderer]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Thief God's Blessing: 777% Talent Growth]
- [Nimble Fingers: Grants a natural talent for dexterity and thievery, providing a bonus to lockpicking, pickpocketing, and sleight of hand]
- [Illusory Presence: The Grand Plunderer leaves behind a faint illusion while performing thefts, making it harder for others to detect their presence or notice stolen items missing]
- [Shadow Walker: Enhances stealth and movement speed while in shadowy areas, allowing for swift and silent navigation]
- [Opportunist: Increases critical strike chance and damage when attacking unsuspecting or debilitated targets, maximizing the advantage of surprise]
- [Fortune's Favor: Increases the chance of finding rare and valuable items while stealing or looting, enhancing the Grand Plunderer's treasure-hunting abilities]
- [Master Disguise: Enables the Grand Plunderer to assume different identities and appearances, making it easier to infiltrate restricted areas or deceive others]
- [Uncanny Intuition: Develops a keen sense for detecting traps, hidden compartments, and valuable loot within the environment]
- [Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
- [Pilfering Touch(1/10): Allows the Grand Plunderer to steal small items or valuables from unsuspecting targets without being noticed]
- [Shadowstep(1/10): Instantaneously teleport a short distance, bypassing obstacles and gaining a tactical advantage during thefts or escapes]
- [Smoke Bomb(MAX): Releases a cloud of smoke, temporarily obscuring vision and allowing the Grand Plunderer to disappear into the shadows or confuse enemies]
- [Silent Step(1/10): Temporarily suppresses footsteps and other noise produced by the Grand Plunderer, enhancing their stealth capabilities]
- [Distracting Decoy(1/10): Summons an illusory duplicate of the Grand Plunderer, diverting the attention of guards or enemies during heists or escapes]
- [Lockmaster's Touch(1/10): Increases proficiency in lockpicking, enabling the Grand Plunderer to unlock complex mechanisms swiftly and quietly]
- [Vanishing Act(1/10): Allows the Grand Plunderer to blend seamlessly with the environment, becoming invisible for a brief period]
- [Sleight of Hand(1/10): Masterful manipulation of objects and sleight of hand techniques, allowing the Grand Plunderer to swap items unnoticed or plant evidence]
- [Plunderer's Luck(1/10): Temporarily enhances luck and increases the chance of critical success during thefts, stripping even equipped items from a target]
[King of Beasts]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Survival of the fittest: You absorb up to 1% of the stats of the monsters you've eaten.]
- [Enhanced Instincts: You can sense danger and the presence of other creatures.]
- [Natural Born Hunter: Your stats increases up to 50% while hunting.]
- [Blood Aura: Your Str, Agi, and Dex increase the more wounded you are.]
- [Territorial: While fighting within an established territory, all stats and skill effects are increased by upwards of 100%.]
- [Rapid Adaptation: Damage taken from the same source decreases over time.]
- [Alpha: You can use the abilities of tamed/dominated monsters with up to 70% of the original power.]
- [Apex Predator: You can eat anything without suffering from adverse effects. You have a 5% chance of increasing your resistance against the harmful substances you consume.]
- [Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
- [Prey Mimicry(MAX): Manifest the characteristics of the prey you've eaten]
- [Bonechilling Roar(1/10): Unleash a booming roar with a 10% chance of inflicting Paralysis on targets weaker than you. Effect diminishes over distance]
- [Predatory Gaze(1/10): Targets in your sight have their attributes decreased up to 10% depending on the difference between your Levels]
- [Prowling(1/10): Decreases presence, making it easier to sneak up on a target]
- [Trapping(1/10): Doubles the efficacy of traps]
- [Forced Evolution(1/10): Temporarily manifest a trait favorable to your environment]
- [Hardening(1/10): Increases Physical and Magical Defenses at the cost of mobility]
- [Blood Suppression(MAX): Exude an aura that suppresses monsters of a similar type as the those you've devoured)
- [Phylogenetic King(1/10): Combine and amplify the traits of the monsters you've devoured, drastically increasing offensive and defenses capabilities]
[Seraphic Knight]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Light's Champion: 100% Growth Rate, increasing depending on the amount of Faith the user has accumulated]
- [Celestial Blessing: Vitality increased by 10% as Level increases. HP regenerates over time.]
- [Divine Presence: Inspires courage and confidence in allies, boosting their morale and increasing their resistance to fear and intimidation effects]
- [Righteous Fury: Harnesses the power of an Archangel's spirit, granting increased damage and critical strike chance against unholy or demonic foes]
- [Divine Resilience: Bolsters the Divine Knight's defenses, providing enhanced resistance to dark magic, curses, and other negative effects]
- [Angelic Vigilance: Heightens perception and reflexes, granting increased awareness of incoming threats and improving reaction time in combat]
- [Holy Radiance: Emits a radiant aura that weakens nearby undead, demons, or creatures of darkness, reducing their strength and resilience]
- [Archangel's Guidance: Receives guidance and insights from the World itself, providing occasional hints, visions, or premonitions]
- [Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
- [Divine Smite(1/10): Unleashes a powerful strike imbued with holy energy, dealing increased damage to evil or corrupted beings]
- [Shield of Justice(1/10): Raises a divine shield that absorbs incoming damage and reflects a portion of it to the attacker while providing temporary immunity to persistent damage.]
- [Wings of Retribution(1/10): Temporarily transforms into a spectral form of an Archangel, granting increased speed, enhanced damage, and the ability to unleash devastating area-of-effect attacks]
- [Holy Ground(1/10): Creates a sacred zone that purges nearby areas from dark magic or unholy influences, providing a sanctuary of healing and protection]
- [Wrathful Intervention(1/10): Channels the wrath of an Archangel, summoning bolts of divine energy to strike down enemies with righteous fury]
- [Guardian's Embrace(1/10): Forms an ethereal barrier around allies, granting temporary invincibility and healing over time]
- [Celestial Judgment(1/10): Calls upon the power of the heavens to smite a specific target, dealing massive holy damage and dispelling their dark enchantments or curses]
- [Mass Resurrection(MAX): Revives fallen allies with a burst of divine energy, restoring them to full Health at the cost of lowering the caster's stats by 50%]
- [Ascendant Form(MAX): Transforms into an Archangel, gaining immense power, increased attributes, and the ability to unleash power Light-elemental attacks]
[Dread Corsair]
Rank: Legendary
Level: 1/100
Passive Abilities:
- [Legendary Pirate: Talent Growth increases based on the number of Conscripted Wraiths]
- [Conqueror of the Seas: Vitality, Dexterity, and Charisma increase by 10% as Level increases]
- [Cursed Aura: Exudes an intimidating aura that strikes fear into the heart of your enemies]
- [Sea Legs: Adapts seamlessly to life at sea, reducing the effects of motion sickness and providing resistance to sea-based hazards.
- [Scourge of the Tides: Increases damage dealt to aquatic and maritime creatures, making the Dread Corsair a formidable opponent in naval battles]
- [Plunderer's Fortune: Encounters fortunate circumstances while looting or stealing, occasionally finding extra valuables or obtaining a discount from merchants]
- [Dreaded Reputation: The Dread Corsair's fearsome reputation precedes them, intimidating foes and increasing the chance of successful negotiations or intimidation attempts]
- [Devouring Light: Healing and Light Magic used on the target is converted to HP]
- [Limit Break: Stats continue to increase even after reaching the Level Cap]
Active Abilities:
- [Conscription(1/10): Siphon an opponent's soul and transform them into a Conscripted Wraith. Conscripted Wraiths possess 10% of their original stats]
- [Boarding Assault(1/10): Empower self and allies when conducting naval battles and raids]
- [Cursed Cutlass(1/10): A spectral cutlass that has a 1% chance of inflicting Adverse Status Conditions on the target, including Instant Death]
- [Soul Nourishment(1/10): Consume the souls of nearby Wraiths to replenish Health and Mana]
- [No-Life King(1/10): Reduce the efficacy of Light-based Magic and Healing on Undead/Spectral Targets]
- [Plunderbus(1/10): A spectral flintlock that bypasses defenses and has a chance of causing Equipment and Items to drop]
- [Pestilence Breath(1/10): Unleash a wide-range mist that causes up to six Adverse Status Conditions on affected targets]
- [Phantom Armada(1/10): Summon a Spectral Ship capable of unleashing powerful bombardments on the enemy]
- [Drag Them Down(1/10): Increases the stats of all summoned Wraiths and gives them Invulnerability Status for 300s. Once the Skill ends, all summoned Wraiths will have their spirits released]
Comments
Very strong build.
Ein's Left Foot
2023-06-02 04:13:01 +0000 UTCBig comment incoming.... Jack of all trades skill list Level 10: Passive Skill: [Monkey See, Monkey Do: Increases comprehension, making it easier to learn a variety of Skills and Abilities], Active Skill: [Magic Boost(1/10): Increases M. Atk by 10%, M. Def by 20% and P. Def by 10%*Level] Level 20: Passive Skill: [Mystic Mind: Mana increased by 1000% and Int is boosted by 10% as Level increases], Active Skill: [Natural Healing(1/10): Increases Health Regeneration of a target by 100%] Level 30: Passive Skill: [Master of Arms: Intuitive understanding of all weapon types], Active Skill: [Cloning(1/10): Creates between 1-10 clones of the user with 10-1% of their total stats] Level 40: Passive Skill: [Juggernaut: Increases HP by 500%], Active Skill: [Beast Form(1/10): Transform into any animal the user has sufficient knowledge of] Level 50: Passive Skill: [Ancient Knowledge: Can decipher ancient languages and complex magic formulae at a glance], Active Skill: [Forced Evolution(1/10): Temporarily manifest a trait favorable to your environment] Level 60: Passive Skill: [Forbidden Knowledge: Gains access to forbidden and ancient knowledge, allowing the Archfiend to understand and utilize dark rituals and arcane secrets], Active Skill: [Demonic Transformation(1/10): Temporarily assumes a monstrous demonic form, granting increased physical attributes, resistance, and access to devastating demonic abilities] Level 70: Passive Skill: [Apex Predator: You can eat anything without suffering from adverse effects. You have a 5% chance of increasing your resistance against the harmful substances you consume.], Active Skill: [Prey Mimicry(MAX): Manifest the characteristics of the prey you've eaten] Level 80: Passive Skill: [Archangel's Guidance: Receives guidance and insights from the World itself, providing occasional hints, visions, or premonitions], Active Skill: [Wings of Retribution(1/10): Temporarily transforms into a spectral form of an Archangel, granting increased speed, enhanced damage, and the ability to unleash devastating area-of-effect attacks] Level 90: Passive Skill: [Draconic Assimilation: Boosts stats based on the number and type of Dragon Souls consumed], Active Skill: [Dragon Scales(1/10): Produces scales along the arms and legs, increasing Elemental Resistance and improving Physical and Magical Defense based on the number and types of Dragon Souls consumed] Level 100: Passive Skill: [Limit Break: Stats continue to increase even after reaching the Level Cap], Active Skill: [Phylogenetic King(1/10): Combine and amplify the traits of the monsters you've devoured, drastically increasing offensive and defenses capabilities] I think this list of abilities would be the most useful with the idea of utility in my mind. For the passive abilities that I have between 10 to 30 and 90 to 100 are in the best location level-wise. While the ones in-between can definitely be moved around. As for the activate abilities I mainly picked ones that seem good/ have a wide range of utility to them.
Greekfirefly
2023-05-31 18:13:16 +0000 UTCI don’t imagine that the growth speed buff would stack with his classes growth speed buff so I don’t think it would be worth actually grabbing any of them
Greekfirefly
2023-05-28 13:09:43 +0000 UTC