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Tutorial 198: Faking Waves

Hi guys! Here's the tutorial for last Friday. Also side note: we're not dumping Patreon or anything. Our new ending directs people to our website first because we know Patreon isn't everyone's cup of tea. So in the interest of not being locked into any one service, we've compiled a list of sources where people can help support us. Most of these have been on our channel in some fashion or another, but we never really called attention to them. Anyway, on to the tutorial info!

Creating water effects in Cinema 4D Does not always have to involve laborious simulations. Using simple tools you can easily create a dynamic toon-shaded wave animation. To see an excellent version of this technique, which we referenced for this tutorial, check out everfresh on twitter. There's some killer no-particle no-simulation work on that feed.

By displacing a plane using fields we'll build a wave. And then we'll add foam to the top of the wave by running two splines through the same setup and projecting them onto our wave surface using Magic Projector from Nitro 4D. We'll then clone spheres onto those splines, and then mesh the two together with VDB Mesher. With a simple material built using the Sketch and Toon cel shader in the luminance channel, we'll texture our foam. Then we'll finish it off by texturing the water using a simple noise setup—also in luminance.

And that's it. As you can see on everfresh's twitter, there's a lot of things that can be built using similar setups.

Tutorial 198: Faking Waves

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