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Tutorial 189: Real Glitches

Hi guys! Sorry for the late upload on this one. We've been working around the clock on a project that has sat waiting on a final script for a month or two. So of course, we had to make it happen. So, after like 180 hours in a week, we didn't have much extra time. Still, we're not too late!

In this week's Cinema 4D tutorial, we're going to exploit OpenGL rendering errors in order to make some glitches that we can use in After Effects later on, or even as 2D/3D animations in their own right.

Since OpenGL can have clipping issues with geometry at certain distances to the camera—especially if polys are close together—we're able to make use of those errors to produce actual rendering glitches.

Have fun with this one and make sure to experiment! Joe and I were sitting down to figure out something else and a glitch that we would normally ignore had an interesting pattern, so we continued down that rabbit hole and here we are.

Tutorial 189: Real Glitches

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