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Tutorial 142: Retiming Animations

I was hoping to get this out a little sooner for you guys, but I—and I bet a bunch of you—got derailed by Video Copilot's free plugin Orb. Make sure to grab that if you missed the announcement!

Anyway, this week we take a look at how to retime animations for Mograph Templates. This expression will allow you to retime your animations while preserving the timing of the intro and outro animations—only the hold point is flexible. This way, you can have Motion Graphics Templates that can be retimed without time remapping in your main comp—which can have odd effects with animated Master Properties.

This expression can be applied to nearly every property since it ends with valueAtTime()`. I've set this up by making a layer called controller, which is where the markers go. To split markers, option/alt+click on them and drag. Make a marker that covers your intro animation and one that covers the outro animation.

Grab the expression code from our site. There's also an alternate bit of code to remap instead of holding on the middle, which you might find useful.

Also, make sure to check out Evan Abram's tutorial, Controlling Time in Templates on the subject for another approach.

Tutorial 142: Retiming Animations

Comments

Yes. Definitely! The same applies to AE too because retiming layers with animated Master Properties has a quirk—keyframes on Master Properties apply to the original time before any time remapping.

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Keep in mind that the main comp where the expressions rests in needs to be long enough, so you can expand the "hold-time" in premiere. Because you can't drag out the length of a mogrt in premiere as far as I know. :)

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